Marvel Overpower - Powersurge


GDMJR's Overpower checklist page has disappeared, so I thought I'd host his fantastic checklists here - but all credit goes to GDMJR....enjoy!

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P S   O P   H E R O E S       (Energy-Fighting-Strength)

 Hero                 Grid (Total)

 BANSHEE              7-4-3 (14)
 BLACK CAT            3-7-3 (13)
 BLOB                 3-3-7 (13)
 DAREDEVIL            3-7-4 (14)
 DR. STRANGE          8-2-3 (13)
 DOMINO               3-8-3 (14)
 GHOST RIDER          6-5-6 (17)
 ICEMAN               7-3-4 (14)
 JUGGERNAUT           3-4-7 (14)
 LONGSHOT             4-7-3 (14)
 MANDARIN             6-5-3 (14)
 MR. SINISTER         6-6-5 (17)
 MOJO                 5-6-2 (13)
 MYSTERIO             6-3-4 (13)
 NAMOR                1-4-8 (13)
 SCARLET SPIDER       5-7-6 (18)
 SCARLET WITCH        6-4-4 (14)
 SHE HULK             2-5-7 (14)
 SILVER SABLE         2-6-5 (13)
 STRONG GUY           4-4-6 (14)
 SUPER SKRULL         5-3-7 (15)
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B R E A K D O W N   O F   P S   O V E R P O W E R   C A R D S

  21  Hero Cards
 165  Special Cards  (  2 Any Hero + 6 for each New Hero + 1 for each Original
                        Hero )
  28  Power Cards    (  4 MultiPower + 8 Energy + 8 Fighting + 8 Strength )
  41  Universe Cards ( 26 Basic + 6 Training + 9 Teamwork )
+ 14  Mission Cards  (  7 for each of 2 different Missions )
----
 269  Total PowerSurge Playing Cards;

----
 271  including the Scarlet Witch Sorceress Slam Error Card, and the 2nd
      version of Longshot Roll With The Punches [ 2 Errors ]

       {Oddities not included: "Silver" Specials like Mr. Sinister Power
        Scheme, Namor Atlantis Attacks, Super Skrull Immitation}
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H E R O   C A R D S   A N D   S P E C I A L   C A R D S

    ANY HERO
     * CONFUSION (DB) <MI> {R} [OPD]  Wolverine
        Avoids all attacks from 1 Teamwork card, or target hero must discard 1
            placed Teamwork card.
     * SAVAGE LAND (DF) <MI> {R} [OPD]  Sauron
        On your turn, play before opponent concedes. Opponent may not concede
            battle. This card may be placed.
      ____________________________________________________________________

    APOCALYPSE
     * INSTANT EVOLUTION (CL) {U}
        Play in current battle. Apocalypse may play any KO'd teammate's
            Specials in next battle.
      ____________________________________________________________________

  * BANSHEE  {VR}                              E: 7   F: 4   S: 3          (14)
     * INTERPOL TRAINING (AA) {U}
        Acts as a level 4 Fighting attack. May make 1 additional attack.
     * LUCK O' THE IRISH (DS) {VR}
        Choose one Banshee Special from Draw Pile and place in hand. Cannot be
            a duplicate. Reshuffle Draw pile.
     * SHATTER SHRIEK (BY) {VR} [OPD]
        Opponent must immediately discard all cards with a Fighting icon
            currently held in hand.
     * SONIC GLIDE (AG) {VR}
        Avoid 1 attack.
     * SUPER SCREAM (AS) {VR} [OPD]
        Acts as a level 11 Energy attack. Banshee may not attack for remainder
            of battle.
     * VOCAL HYPNOSIS (AX) {VR}
        Banshee and target hero may not attack for remainder of battle.
      ____________________________________________________________________

    BEAST
     * ACROBATICS (CD) {U}
        Only attacks made with Universe cards may be played against Beast for
            remainder of battle.
      ____________________________________________________________________

    BISHOP
     * BODY ARMOR (AG) {U}
        Avoid 1 attack.
      ____________________________________________________________________

  * BLACK CAT  {R}                             E: 3   F: 7   S: 3          (13)
     * BAD LUCK (AI) {VR}
        Opponent must discard 1 placed Special card of Black Cat's choice.
     * CAT BURGLAR (CB) {VR}
        Black Cat can combine 1 Power card with 1 of opponent's placed Universe
            cards, excluding Teamwork, to attack.
     * CAT FIGHT (AA) {U}
        Acts as a level 4 Fighting attack. May make 1 additional attack.
     * FEMME FATALE (BY) {VR} [OPD]
        Opponent must immediately discard all cards with a Strength icon
            currently held in hand.
     * KISS OF DEATH (BA) {VR} [OPD]
        Acts as a level 3 Energy attack. Cannot be defended by a male hero.
     * NINE LIVES (AD) {U}
        Avoid 1 Fighting attack.
      ____________________________________________________________________

  * BLOB  {VR}                                 E: 3   F: 3   S: 7          (13)
     * ABSORB IMPACT (CW) {U} [OPD]
        Avoid 1 attack. May not be attacked for remainder of battle.
     * BLUBBER BLOCK (AD) {VR}
        Teammate may avoid 1 attack.
     * BOTTOMLESS BELLY (CE) {VR}
        Opponent must discard top card from Draw Pile into Dead Pile.
     * HEAVY HITTER (AR) {R}
        Acts as a level 6 Fighting attack.
     * IMMOVABLE OBJECT (AX) {U}
        Blob and target hero may not attack for remainder of battle.
     * SUMO SLAM (CU) {VR} [OPD]
        Acts as a level 7 Strength attack. If successful, target hero must
            immediately discard 1 placed card.
      ____________________________________________________________________

    CABLE
     * REALLY BIG GUN (AS) {R} [OPD]
        Acts as a level 9 Strength attack.
      ____________________________________________________________________

    CAPTAIN AMERICA
     * INSPIRATION (CQ) {U}
        All Captain America Special cards are doubled when determining Venture 
            total this battle.
      ____________________________________________________________________

    CARNAGE
     * ALIEN HEALING (DJ) {R}
        Carnage may switch a hit from his "hits from current battle" with a hit
            from his "permanent record". Affects Venture total.
      ____________________________________________________________________

    COLOSSUS
     * IRON CURTAIN (AX) {R}
        Colossus and target hero may not attack for remainder of battle.
      ____________________________________________________________________

    CYCLOPS
     * REMOVE VISOR (BO) {VR} [OPD]
        Acts as a level 6 Energy attack. May combine with 1 Energy card for a
            single attack.
      ____________________________________________________________________

  * DAREDEVIL  {VR}                            E: 3   F: 7   S: 4          (14)
     * AGILITY (AB) {VR}
        Acts as a level 4 Fighting attack. May make 1 additional Fighting
            attack.
     * ALERTNESS (AG) {U}
        Avoid 1 attack.
     * BILLY CLUB (AS) {VR} [OPD]
        Acts as a level 9 Strength attack.
     * BLIND MAN'S BLUFF (BK) {U} [OPD]
        Daredevil plays numerical attacks face down for remainder of battle.
            Opponent must guess defense.
     * HYPERSENSES (CN) {VR}
        No Universe cards may be played against Daredevil for remainder of
            battle.
     * MAN WITHOUT FEAR (DN) {VR}
        Daredevil gains +2 to all actions for remainder of battle if
            Daredevil's team is outnumbered.
      ____________________________________________________________________

    DEADPOOL
     * BUSHWACK (AE) {U}
        Acts as a level 4 Energy attack. May combine with 1 Fighting card for a
            single attack.
      ____________________________________________________________________

    DOCTOR DOOM
     * EXPENDABLE ALLY (AC) {U}
        Attack made on Doctor Doom is now made on teammate of his choice, who
            may defend it.
      ____________________________________________________________________

    DR. OCTOPUS
     * MASTER INVENTOR (AT) {VR} [OPD]
        Draw 1 card. Do not discard if duplicate.
      ____________________________________________________________________

  * DR. STRANGE  {VR}                          E: 8   F: 2   S: 3          (13)
     * CRIMSON BANDS OF CYTORAK (AV) {VR} [OPD]
        Target hero may not attack for remainder of battle.
     * ELDRITCH BLASTS (DG) {U}
        Acts as a level 2 Energy attack. May make 2 additional attacks.
     * EYE OF AGAMOTTO (AA)=>(AJ) {VR}
        Opponent must reveal any Special cards currently held in hand.
     * MISTS OF MORPHEUS (DA) {R}
        Target hero may not defend with power type of Doctor Strange's choice
            for remainder of battle.
     * NECROMANCY (CK) {VR} [OPD]
        Play in current battle to resurrect any KO'd teammate next battle.
            Teammate is discarded at end next of battle.
     * SORCERER SUPREME (AF) {VR}
        Add 3 to Venture total for this battle.
      ____________________________________________________________________
   
  * DOMINO  {VR}                               E: 3   F: 8   S: 3          (14)
     * DOUBLE DOWN (AB) {U}
        Acts as a level 4 Fighting attack. May make 1 additional Fighting
            attack.
     * FALL INTO PLACE (AM) {R}
        Domino gains a +2 to all actions for remainder of battle.
     * LADY LUCK (AG) {VR}
        Avoid 1 attack.
     * SHRAPNEL BOMB (BV) {VR} [OPD]
        Domino may make as many Power card attacks as possible. Opponent may
            defend.
     * SIX PACK ATTACK (CS) {U}
        Choose 1 Universe card, excluding Teamwork or Training, from Draw Pile
            and place in hand. Reshuffle Draw Pile.
     * TRIPWIRE (BS) {VR} [OPD]
        For remainder of battle, if Domino can block a Power card attack with
            an equal value Power card, Domino's Power card hits attacker.
      ____________________________________________________________________
   
    ELEKTRA
     * SHURIKEN (AP) {U}
        Acts as a level 6 Fighting attack. Cannot be defended by a card with a
            Fighting icon.
      ____________________________________________________________________

    GAMBIT
     * ACE IN THE HOLE (AT) {R} [OPD]
        Draw 1 card. Do not discard if duplicate.
      ____________________________________________________________________

  * GHOST RIDER  {R}                           E: 6   F: 5   S: 6          (17)
     * BAT OUT OF HELL (AI) {VR}
        Opponent must discard 1 placed card of Ghost Rider's choice.
     * DEMON CHAIN (AA) {U}
        Acts as a level 4 Fighting attack. May make 1 additional attack.
     * FIRE AND BRIMSTONE (AD) {U}
        Avoid 1 Fighting or Energy attack.
     * HELL ON WHEELS (AQ) {VR} [OPD]
        Acts as a level 8 Energy, Strength, or Fighting attack.
     * PENANCE STARE (CH) {VR} [OPD]
        Target hero must discard all placed cards and may not attack for
            remainder of battle.
     * SPIRIT OF VENGEANCE (AR) {VR}
        Acts as a level 6 Energy attack.
      ____________________________________________________________________

    HOBGOBLIN
     * SECRET POUCHES (AT) {VR} [OPD]
        Draw 1 card. Do not discard if duplicate.
      ____________________________________________________________________

    HULK
     * POWER LEAP (AS) {R} [OPD]
        Acts as a level 9 Fighting attack.
      ____________________________________________________________________

    HUMAN TORCH
     * FLAME ON (AG) {R}
        Avoid 1 attack.
      ____________________________________________________________________

  * ICEMAN  {VR}                               E: 7   F: 3   S: 4          (14)
     * BLOOD CHILL (AS) {VR} [OPD]
        Acts as a level 10 Energy attack.
     * FROSTBITE (AE) {R}
        Acts as a level 4 Energy attack. May combine with 1 Fighting card for a
            single attack.
     * HAIL STORM (AD) {U}
        Teammate may avoid any numerical attack.
     * ICE ARMOR (AG) {VR}
        Avoid 1 attack.
     * SNOW BLIND (CM) {R}
        Opponent's heroes are -1 to all actions for remainder of battle.
     * SUB-ZERO (AR) {VR}
        Acts as a level 6 Strength attack.
      ____________________________________________________________________

    INVISIBLE WOMAN
     * INVISIBLE SABOTEUR (CO) {U}
        Opponent may not play any Universe cards from his hand this battle.
      ____________________________________________________________________

    IRON MAN
     * INDUSTRIAL WASTE (BW) {R} [OPD]
        Opponent must discard top 5 cards from Draw Pile into Dead Pile.
      ____________________________________________________________________

    JEAN GREY
     * MUTANT MOTIVATION (CF) {U}
        Jean Grey may increase either her team's or opponent's ventured Mission
            cards by 1.
      ____________________________________________________________________

    JUBILEE
     * PRISMATIC FLARE (AQ) {VR} [OPD]
        Acts as a level 7 Energy, Strength, or Fighting attack.
      ____________________________________________________________________

  * JUGGERNAUT  {VR}                           E: 3   F: 4   S: 7          (14)
     * BATTERING RAM (CU) {VR} [OPD]
        Act as a level 8 Strength attack. If successful target must immediately
            discard 1 placed card.
     * HEAD BUTT (AR) {U}
        Acts as a level 7 Fighting attack.
     * IGNORE BLOW (AD) {R}
        Avoid 1 Strength attack.
     * RAZE (AU) {U} [OPD]
        Opponent must discard all Universe cards held in hand or all placed
            Universe cards, whichever is a greater number.
     * SMASH INCOMING OBJECT (AD) {VR}
        Avoid 1 attack made with a Universe card.
     * UNSTOPPABLE FORCE (DQ) {VR}
        Juggernaut's hits to K.O. number is increased by 2 points for remainder
            of game.
      ____________________________________________________________________

  * LONGSHOT  {VR}                             E: 4   F: 7   S: 3          (14)
     * FOUR-FINGERED FURY (BU) {VR}
        Longshot may combine Fighting Power cards level 1 thru 4 for a single 
            attack. May be blocked as a whole or in parts.
     * FREEDOM FIGHTER (AC) {U}
        Attack made on teammate is now made on Longshot, who may defend it.
     * HOLLOW BONES (AG) {VR}
        Avoid 1 attack.
     * LUCKY BOUNCE (CJ) {VR} [OPD]
        Play when Longshot makes a Power card attack. If defended, Longshot's
            Power card is returned to top of Draw Pile.
     * ONE IN A MILLION (AV)=>(CV) {VR} [OPD]
        Acts as a level 3 Fighting attack. Can only be defended by a level 3
            Power card. If defended, Power card hits Longshot.
     * ROLL WITH THE PUNCHES (DO) {R} Ver 1: "1" at end of 1st text line
     * ROLL WITH THE PUNCHES (DO) {R} Ver 2: "1" at start of 2nd text line
        Negates the effect of any 1 Special card played by opponent against
            Longshot only.
      ____________________________________________________________________
   
    MAGNETO
     * POWER FLUX (AR) {R}
        Acts as a level 6 Energy attack.
      ____________________________________________________________________

  * MANDARIN  {VR}                             E: 6   F: 5   S: 3          (14)
     * ARCH VILLAIN (AF) {VR}
        Opponent -3 to Venture total for this battle.
     * DISINTEGRATE (AI) {VR}
        Opponent must discard 1 placed card of Mandarin's choice.
     * ELECTROMAGNETIC SHIELD (AD) {U}
        Teammate may avoid 1 attack of 9 or less.
     * MASTERMIND (AT) {VR} [OPD]
        Draw 1 card. Do not discard if duplicate.
     * MIND CONTROL (CT) {VR} [OPD]
        All attacks made on Mandarin are made on target teammate until teammate
            is KO'd. Teammate may defend.
     * VORTEX BEAM (AR) {R}
        Acts as a level 6 Strength attack.
      ____________________________________________________________________

    MR. FANTASTIC
     * OBJECT BOUNCE (DI) {U}
        Opponent's team may not use Universe cards to attack or defend against
            Mr. Fantastic.
      ____________________________________________________________________

  * MR. SINISTER  {VR}                         E: 6   F: 6   S: 5          (17)
     * BACKSTAB (AR) {R}
        Acts as a level 6 Strength attack.
     * HIDDEN AGENDA (DL) {VR}
        Target hero is -2 to attacks/+2 to defense for remainder of battle.
     * INSIDE INFORMATION (BZ) {R} [OPD]
        Opponent must reveal hand and play open handed for remainder of battle.
     * MALEABLE MANEUVER (AG) {VR}
        Avoid 1 attack.
     * MERCILESS MUTANT (DH) {U}
        Acts as a level 2 Fighting attack. May make up to 2 additional Fighting
            attacks against the same hero.
     * POWER SCHEME (BT) {R}
        Opponent's Energy Power cards do not count in the Venture total for
            this Battle.
      ____________________________________________________________________
   
  * MOJO  {VR}                                 E: 5   F: 6   S: 2          (13)
     * BODYGUARD (CC) {VR}
        Acts as a level 5 Strength Power card. May be used to attack or defend.
            May not be combined with Universe Cards.
     * IT'S A RAP (CI) {U}
        Play with an Energy Power card attack. If attack succeeds, add +2 to
            damage.
     * PRIME TIME (CX) {VR} [OPD]
        Acts as a level 5 Fighting attack. May combine with any 1 Power card
            for a single attack.
     * REWRITE SCRIPT (CP) {VR} [OPD]
        May exchange remaining cards in hand with equal number of cards from
            top of Draw Pile. May keep duplicates.
     * SPINELESS PLOT (AJ) {VR}
        Opponent must reveal any Power cards currently held in hand.
     * SUPREME EDITS (AG) {R}
        Avoid 1 attack.
      ____________________________________________________________________

  * MYSTERIO  {VR}                             E: 6   F: 3   S: 4          (13)
     * ALTER PERCEPTION (BK) {VR} [OPD]
        Mysterio plays numerical attacks face down for remainder of battle.
            Opponent must guess defense.
     * HOLLYWOOD HORROR (AV) {VR} [OPD]
        Target hero may not attack for remainder of battle.
     * MIST AND MIRRORS (AM) {U}
        Mysterio gains +1 to all actions for remainder of battle.
     * NOW YOU SEE IT... (AU) {VR} [OPD]
        Target hero must immediately discard all placed cards.
     * POISON PROPS (AE) {VR}
        Acts as a level 4 Energy attack. May combine with 1 Strength card for a
            single attack.
     * STUNTMAN (CC) {VR}
        Acts as a level 5 Fighting Power card. May be used to attack or defend.
            May not be combined with Universe cards.
      ____________________________________________________________________
   
    MYSTIQUE
     * MISTAKEN IDENTITY (CA) {R}
        Mystique may switch entire permanent record with any front line
            teammate.
      ____________________________________________________________________

  * NAMOR  {R}                                 E: 1   F: 4   S: 8          (13)
     * ATLANTIS ATTACKS (AA) {U}
        Acts as a level 4 Fighting attack. May make 1 additional attack.
     * BOUNTY OF THE SEA (BR) {VR}
        Namor may have one additional Power, Universe, or Special card placed
            on him until Namor is KO'd.
     * IMPERIOUS REX (AQ) {VR} [OPD]
        Acts as a level 7 Energy, Strength, or Fighting attack.
     * LAND, SEA, AND AIR (CY) {VR}
        Acts as a level 4 Energy attack. Namor may make 1 additional Strength
            and/or 1 additional Fighting Power card attack.
     * WATERY GRAVE (CR) {VR} [OPD]
        Hero (=>NAMOR) may switch any two Power cards of equal value on any two
            of opponent's heroes.
     * WINGED FEET (AD) {U}
        Avoid 1 Energy attack.
      ____________________________________________________________________

    OMEGA RED
     * SECRETE PHEROMONES (DP) {VR} [OPD]
        Target hero may not use cards with icon of Omega Red's choice for
            remainder of battle.
      ____________________________________________________________________

    PROFESSOR X
     * READ MIND (AG) {R}
        Avoid 1 attack.
      ____________________________________________________________________

    PSYLOCKE
     * ILLUSION (AG) {U}
        Avoid 1 attack.
      ____________________________________________________________________

    PUNISHER
     * FLAME THROWER (AE) {R}
        Acts as a level 4 Energy attack. May combine with 1 Fighting card for a
            single attack.
      ____________________________________________________________________

    RHINO
     * SCARE TACTICS (BC) {R} [OPD]
        Play when opponent's hero is KO'd. Reserve must skip a battle before
            entering.
      ____________________________________________________________________

    ROGUE
     * MUTANT MISSILE (AS) {R} [OPD]
        Acts as a level 9 Fighting attack.
      ____________________________________________________________________

    SABRETOOTH
     * RABID BEAST (DK) {U}
        Play when Sabretooth is wounded. Sabretooth gains +2 to all attacks for
            remainder of battle.
      ____________________________________________________________________

  * SCARLET SPIDER  {VR}                       E: 5   F: 7   S: 6          (18)
     * ARACHNID GIZMOS (BQ) {R} [OPD]
        On his turn, Scarlet Spider may exchange this card for any 1 card in
            Dead Pile and play it immediately.
     * HIDDEN POUCHES (BR) {VR}
        Scarlet Spider may have 1 additional Power, Universe, or Special card
            placed on him until Scarlet Spider is KO'd.
     * IMPACT WEBBING (BV) {VR} [OPD]
        Scarlet Spider may make as many Power card attacks as possible.
            Opponent may defend.
     * NEW WARRIOR (AB) {U}
        Acts as a level 4 Fighting attack. May make 1 additional Fighting
            attack.
     * SPIDER WEB (AV) {VR} [OPD]
        Target hero may not attack for remainder of battle.
     * STICKY FINGERS (CB) {VR}
        Scarlet Spider can combine 1 Power card with 1 of opponent's placed
            Universe cards, excluding Teamwork, to attack.
      ____________________________________________________________________
   
  * SCARLET WITCH  {VR}                        E: 6   F: 4   S: 4          (14)
     * CHANGE OUTCOME (AO) {VR}
        Negates the effect of any 1 Special card played by opponent.
     * HEX POWER (AQ) {VR} [OPD]
        Acts as a level 8 Energy, Strength or Fighting attack.
     * MUTANT MAGIC (BT) {R}
        Opponent's Strength Power cards do not count in the Venture total for
            this battle.
     * SORCERESS SLAM (AR) {R}
     * SORCERESS SLAM (AR) {R} (ERROR: 6 Fighting icon in top left corner)
        Acts as a level 6 Strength attack.
     * SPELL OF DESTRUCTION (DR) {U}
        Opponent must draw one card from Draw pile. Drawn card and any
            duplicate of it, placed or in hand, must be discarded.
     * SPONTANEOUS COMBUSTION (AI) {VR}
        Opponent must discard 1 placed card of Scarlet Witch's choice.
      ____________________________________________________________________

  * SHE HULK  {R}                              E: 2   F: 5   S: 7          (14)
     * ELBOW GREASE (CD) {VR}
        Only attacks made with Universe cards may be played against She Hulk
            for remainder of battle.
     * EMERALD ALLURE (AC) {U}
        Attack made on teammate is now made on She Hulk, who may defend it.
     * GAMMA GIRL (AQ) {R} [OPD]
        Acts as a level 8 Energy, Strength, or Fighting attack.
     * POWER PROXY (AI) {U}
        Target hero must discard 1 placed Power card of She Hulk's choice.
     * SHE-HULK SMASH (BX) {VR}
        Acts as a level 4 Strength attack. May combine with a Universe card.
            Universe bonus added to Venture total for this battle.
     * VITAMIN "G" (AL) {R}
        Remove 1 hit from She Hulk's permanent record.
      ____________________________________________________________________

  * SILVER SABLE  {VR}                         E: 2   F: 6   S: 5          (13)
     * CHIA (AP) {U}
        Acts as a level 6 Fighting attack. Cannot be defended by a card with a
            Strength icon.
     * HIDDEN WEAPON (AT) {VR} [OPD]
        Draw 1 card. Do not discard if duplicate.
     * KATANA (AA) {R}
        Acts as a level 4 Fighting attack. May make 1 additional attack.
     * KEVLAR (AG) {VR}
        Avoid 1 attack.
     * LEADERSHIP (CQ) {U}
        All Silver Sable Special cards are doubled when determining Venture
            total for this battle.
     * ONE WITH THE SWORD (AA) {R}
        Acts as a level 5 Energy attack. May make 1 additional attack.
      ____________________________________________________________________

    SILVER SURFER
     * DOUBLE POWER BLAST (AE) {R}
        Acts as a level 4 Energy attack. May combine with 1 Energy card for a
            single attack.
      ____________________________________________________________________

    SPIDER-MAN
     * TAUNT (BL) {R} [OPD]
        Play when opponent concedes battle. Opponent may not concede battle.
      ____________________________________________________________________

    SPIDER-WOMAN
     * PSIONIC ATTACK (AQ) {R} [OPD]
        Acts as a level 7 Energy, Strength, or Fighting attack.
      ____________________________________________________________________

    STORM
     * WEATHER MANIPULATION (CF) {R}
        Storm may increase either her team's or opponent's ventured Mission
            cards by 1.
      ____________________________________________________________________

  * STRONG GUY  {VR}                           E: 4   F: 4   S: 6          (14)
     * FIT OF LAUGHTER (AV) {R} [OPD]
        Target hero may not attack for remainder of battle.
     * KINETIC ABSORPTION (CN) {U}
        No Strength cards may be played against Strong Guy for remainder of
            battle.
     * KNUCKLE SANDWICH (AA) {U}
        Acts as a level 4 Fighting attack. May make 1 additional attack.
     * MIGHTY MUTANT (DM) {VR}
        Strong Guy's Energy Power cards are +2 for remainder of battle.
     * PILE IT ON (CG) {VR} [OPD]
        Strong Guy cannot be Spectrum KO'd for remainder of game.
     * ROCK & ROLL (BS) {VR} [OPD]
        For remainder of battle, if Strong Guy can block a Power card attack
         with an equal value Power card, Strong Guy's Power card hits attacker.
      ____________________________________________________________________

  * SUPER SKRULL  {VR}                         E: 5   F: 3   S: 7          (15)
     * ALIEN FIRE (BW) {R} [OPD]
        Opponent must discard top 5 cards from Draw Pile into Dead Pile.
     * FISTS OF STONE (BU) {VR}
        Super Skrull may combine Strength Power cards level 1 thru 4 for a
            single attack. May be blocked as a whole or in parts.
     * FLEXIBLE FORM (AG) {VR}
        Avoid 1 Attack.
     * IMMITATION (CA) {VR}
        Super Skrull may switch his entire permanent record with any front line
            teammate.
     * INVISIBLE INVASION (CZ) {R} [OPD]
        Acts as a level 4 Fighting attack. If successful, target must discard
            all placed cards into Dead Pile.
     * SKRULL AND CROSSBONES (AT) {VR} [OPD]
        Draw 1 card. Do not discard if duplicate.
      ____________________________________________________________________
   
    THING
     * BRUTE FORCE (BX) {U}
        Acts as a level 4 Strength attack. May combine with a Universe card.
            Universe bonus added to Venture total for this battle.
      ____________________________________________________________________

    THOR
     * AIRBORNE AVENGER (AG) {U}
        Avoid 1 attack.
      ____________________________________________________________________

    VENOM
     * ALIEN SYMBIOTE (AE) {R}
        Acts as a level 4 Strength attack. May combine with 1 Energy card for a
            for a single attack.
      ____________________________________________________________________

    WAR MACHINE
     * SHIELD TEAMMATE (AD) {U}
        Teammate may avoid 1 Energy attack of 9 or less.
      ____________________________________________________________________

    WOLVERINE
     * RAGE (BE) {U}
        Wolverine may make 1 attack after opponent has conceded the battle.
            Opponent may defend.
_______________________________________________________________________________

P O W E R   C A R D S

 MULTIPOWER

  * 1M  {C}  Century
  * 2M  {U}  Iron Man
  * 3M  {R}  Nightcrawler
  * 4M  {VR} Super Skrull

 ENERGY

  * 1E  {C}  Nebula
  * 2E  {C}  Black Cat
  * 3E  {C}  Sauron
  * 4E  {C}  Electro
  * 5E  {C}  Century
  * 6E  {C}  Storm
  * 7E  {U}  Cyclops
  * 8E  {U}  Professor X

 FIGHTING

  * 1F  {C}  Bloody Mary
  * 2F  {C}  Black Widow
  * 3F  {C}  Longshot
  * 4F  {C}  Nightcrawler
  * 5F  {C}  Venom
  * 6F  {C}  Wolverine
  * 7F  {U}  Domino
  * 8F  {U}  Cyber

 STRENGTH

  * 1S  {C}  Archangel
  * 2S  {C}  Spider-Man
  * 3S  {C}  War Machine
  * 4S  {C}  Loki
  * 5S  {C}  Cyber
  * 6S  {C}  Super Skrull
  * 7S  {U}  Thing
  * 8S  {U}  Abomination
_______________________________________________________________________________

U N I V E R S E   C A R D S

BASIC
             
 ENERGY  

  * 6E +1  {C}  Generator (Electro)
  * 6E +2  {U}  Power Lines (Bishop)
  * 6E +3  {U}  Energy Enhancer (Gambit)
  * 7E +1  {C}  Energy Booster (Storm)
  * 7E +2  {U}  Energy Maximizer (Cyclops)
  * 7E +3  {U}  Power Cosmic (Silver Surfer)
  * 8E +1  {C}  Divine Intervention (Loki)
  * 8E +2  {U}  Alien Technology (Professor X)
  * 8E +3  {R}  EM Force Lines (Magneto)

 FIGHTING

  * 6F +1  {C}  Throwing Blades (Longshot)
  * 6F +2  {U}  Hand Grenade (Black Widow)
  * 6F +3  {R}  Laser Pistol (Nebula)
  * 7F +1  {C}  Rocket Launcher (Punisher)
  * 7F +2  {U}  Sword (Bloody Mary)
  * 7F +3  {R}  Machine Gun (Domino)
  * 8F +1  {C}  Booster Shot (Cyber)
  * 8F +2  {U}  Chain (Sabretooth)
    (NO 8F +3 UNIVERSE: BASIC)

 STRENGTH

  * 6S +1  {C}  Hot Dog Cart (Venom)
  * 6S +2  {U}  Manhole Cover (Spider-Woman)
  * 6S +3  {C}  Dumpster (Iron Man)
  * 7S +1  {C}  Hunk of Asphalt (Rhino)
  * 7S +2  {U}  Tree (Rogue)
  * 7S +3  {R}  Taxi Cab (Colossus)
  * 8S +1  {C}  Girder (Abomination)
  * 8S +2  {U}  Lamp Post (Thing)
  * 8S +3  {R}  City Bus (Hulk)

TRAINING

  * 5EF +3  {U}  Black Cat
  * 5ES +3  {U}  Century
  * 5FS +3  {U}  Human Torch

  * 5EF +4  {R}  Sauron
  * 5ES +4  {R}  Archangel
  * 5FS +4  {R}  Jubilee

TEAMWORK

 ENERGY
  * 6E FS +1+2  {R}  Iceman, Colossus and Bishop
  * 7E FS +2+2  {R}  Dr. Strange, Ghost Rider, Daredevil
  * 8E FS +1+3  {R}  Magneto, Sabretooth and Juggernaut (green background)

 FIGHTING
  * 6F ES +1+2  {R}  Psylocke, Rogue and Storm
  * 7F ES +2+2  {R}  Black Cat, Spider-Man and Scarlet Spider
  * 8F ES +1+3  {R}  Wolverine, Cyclops and Beast (green background)

 STRENGTH
  * 6S EF +1+2  {U}  Rhino, Doctor Octopus and Mysterio
  * 7S EF +2+2  {R}  Namor, Capt. America and Human Torch
  * 8S EF +1+3  {R}  Thing, Mr. Fantastic and Human Torch (green background)
_______________________________________________________________________________

M I S S I O N   C A R D S

  * SEPARATION ANXIETY
     * 1  {C}  Seeds of Destruction            Venom
     * 2  {C}  A Bridge to Bedlam              Spider-Man
     * 3  {C}  A Hot Welcome                   The Jury
     * 4  {C}  City Beneath the Soil           Symbiote
     * 5  {C}  Ventilator Blues                Venom & Symbiote
     * 6  {C}  Check-Point Charley             Spider-Man & Symbiote
     * 7  {C}  Carnage Uncaged!                Carnage
      ____________________________________________________________________

  * SINS OF THE FUTURE
     * 1  {C}  The New Order                   Sentinels
     * 2  {C}  Fractured Logic                 Graydon Creed
     * 3  {C}  The Face of Death               Master Mold
     * 4  {C}  The Fight for Freedom           Magneto
     * 5  {C}  Search and Destroy              Wolverine
     * 6  {C}  Traitors and Turncoats          Phoenix
     * 7  {C}  The Ultimate Evil               Nimrod
_______________________________________________________________________________

O T H E R   P O W E R S U R G E   C O L L E C T I B L E   I T E M S

    PROMOTIONAL FLIERS
     * THE REINFORCEMENTS HAVE ARRIVED Tall 4"-by-9" fold-out flier  <SP>
      ____________________________________________________________________

  * BOOSTER DISPLAY BOX
     * POWERSURGE Marvel Expansion ( 36 packs, 9 cards each )
     * POWERSURGE Marvel Expansion ( 24 packs, 17 cards each )  <DT>
      ____________________________________________________________________

  * OVERPOWER POWERSURGE INVINCIBLES ACTION FIGURES ( 4 )  <DT> <AFP>
     * ADAM WARLOCK FIGURE contains his Hero card, usually facing FRONT
     * BONE CLAWS WOLVERINE FIGURE with Soul Gem OPD Special, facing FRONT
     * SCARLET SPIDER FIGURE with Cosmic Alliance Special, facing FRONT
     * NIGHT ARMOR IRON MAN FIGURE with Energy Barrage Special, facing BACK
      ____________________________________________________________________

    OVERPOWER POSTER 16"-by-20"
     * POWERSURGE MARVEL EDGE POSTER Dr. Strange, Ghost Rider, Daredevil  <MMM>
      ____________________________________________________________________

    OVERPOWER FILE FOLDERS  <CG>
     * SPIDER-MAN VS. WOLVERINE PowerSurge logo
_______________________________________________________________________________

C H E C K L I S T   C O D E   K E Y

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)
=>     Actual => correction or official errata
<AFP>  Action Figure Promo insert (Kay-Bee "OverPower Powersurge" toys)
<CG>   Convention Giveaway exclusive (GenCon/Origins/Comicons/others)
<DT>   Department/Toy Store exclusive (Wal-Mart/Toys R Us/Kay-Bee)
<MI>   Magazine promo Insert (Combo/Inquest)
<MMM>  Marvel Masterpieces 1995 Mail-Away exclusive (wrapper redemption)
<SP>   Specialty Shop/Dealer exclusive product (comic shop/American Entrtnment)
{C}    Common rarity level
{U}    Uncommon rarity level
{R}    Rare rarity level
{VR}   Very Rare rarity
[OPD]  One Per Deck designation

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