GDMJR's Overpower checklist page has disappeared, so I thought I'd host his fantastic checklists here - but all credit goes to GDMJR....enjoy!
___________________________________________________________________________ / V3 \ {---=== M O N U M E N T A L O V E R P O W E R ===---} \___________________________________________________________________________/ M O N U M E N T A L O P H E R O E S (Energy-Fighting-Strength-Intellect) Hero/Character Grid (Total) Inherent Ability THE ACOLYTES 7-6-3-3 (19) ADAM WARLOCK 7-2-5-6 (20) ALPHA FLIGHT 4-7-4-6 (21) DARK BEAST 1-6-5-7 (19) May play any Beast Specials DOPPELGANGER 3-6-6-1 (16) May play any Spider-Man Specials THE ENFORCERS 3-6-4-3 (16) May have 2 Specials Placed, not duplicates THE HAND 2-8-3-6 (19) THE HELLFIRE CLUB 6-4-4-7 (21) HOLOCAUST 7-2-6-2 (17) HYDRA 5-6-5-5 (21) 17-Points for Tournament Deckbuilding THE INHUMANS 8-4-5-4 (21) THE KREE 6-5-4-7 (22) THE MARAUDERS 7-7-3-2 (19) THE MORLOCKS 6-3-8-2 (19) NEW WARRIORS 6-6-5-5 (22) Draw 2 Cards when KO'd. Keep Duplicates. ONSLAUGHT 8-2-6-7 (23) POST 1-6-4-6 (17) May not be attacked by card from a Location THE REAVERS 5-7-6-3 (21) THE SERPENT SOCIETY 3-6-6-3 (18) May play Tactic cards from Reserve THE SHI'AR 5-4-3-8 (20) THE STARJAMMERS 3-7-4-5 (19) May have 2 Power cards Placed, not dups X-BABIES 5-5-4-1 (15) Not Spect or Cum KO'd with Power cards _______________________________________________________________________________ B R E A K D O W N O F M N O V E R P O W E R C A R D S 22 Characters ( 16 Team + 6 previous promo Reprint ) 118 Special Cards ( 1 Any Character + 6 for each Team + 18 for some previous Characters + 3 previous promo Reprint ) 30 Location Cards 36 Power Cards ( All M + E + F + S + I reprinted with new artwork ) 26 Universe Cards ( 16 Teamwork + 10 Ally ) 20 Tactic Cards ( 20 Double Shot ) 14 Mission Cards ( 7 for each of 2 New Missions ) + 23 Event Cards ( 6 for each of 2 New Missions + 1 for each of 11 Old ) ---- 289 Monumental OverPower Cards ---- 292 including The Hellfire Club Tessa Special miscoded AA instead of JA & Sebastian Shaw Special without tiny TM after SHAW, and The Shi'ar Lillandra Special with misplaced apostrophe ("against The Sh'iar")! _______________________________________________________________________________ H E R O / C H A R A C T E R C A R D S A N D S P E C I A L C A R D S ANY CHARACTER * BASTION (ZZ) <MN> {VR} [OPD] Negate the effect of any 1 Special card. This card may be Placed. If Placed, may only negate an "Any Hero/Character" Special. ____________________________________________________________________ * THE ACOLYTES <MN> {R} Energy : 7 Fighting : 6 Strength : 3 Intellect : 3 * EXODUS (AE) <MN> {U} Acts as a level 4 Any-Power attack, may combine with 1 Energy, Fighting, Strength, or Intellect Power card for a single attack. * FABIAN CORTEZ (HX) <MN> {VR} [OPD] Acolytes team is +1 to all numeric Special cards for remainder of battle. Bonus not applied to damage or Venture total. May be played from Reserve. * RUSTY COLLINS (LC) <MN> {U} Acts as a level 4 Energy attack against Target Character, or a level 8 Any-Power attack against Target Battlesite. * SENYAKA (JF) <MN> {VR} [OPD] All Any-Power cards on Target Character's Permanent Record become Energy cards for remainder of game. * SKIDS (AD) <MN> {U} Avoid any attack made with a Power Card. * UNUSCIONE (LB) <MN> {U} Avoid 1 attack from a Battlesite. Acolytes may not be attacked from a Battlesite for remainder of battle. ____________________________________________________________________ * ADAM WARLOCK <MN>{VR} Energy : 7 Fighting : 2 Strength : 5 Intellect : 6 * COSMIC ALLIANCE (FE) <MN> {U} Acts as a level 3 Fighting attack. Each Front Line teammate may make 1 additional attack. * ENERGY BARRAGE (AR) <MN> {U} Acts as a level 7 Energy attack. * SOUL GEM (FD) <MN> {VR} [OPD] Only Adam Warlock and Target Character may attack, be attacked, or defend this battle. ____________________________________________________________________ * ALPHA FLIGHT <MN> {R} Energy : 4 Fighting : 7 Strength : 4 Intellect : 6 * AROURA (HF) <MN> {C} Acts as a level 4 Fighting or Energy attack. * GUARDIAN (AG)=>(AD) <MN> {U} Teammate may avoid 1 attack. * PUCK (EJ) <MN> {U} Acts as a level 2 Strength attack. If successful, acts as a level 8 Energy Power card. * SASQUATCH (HR) <MN> {VR} [OPD] Acts as a level 9 Strength or Intellect attack. * SHAMAN (CK) <MN> {VR} [OPD] Play in current battle to resurrect any KO'd teammate next battle. Teammate is discarded at end of next battle. * SNOWBIRD (FB) <MN> {U} Draw top card from Draw Pile. If drawn card is an attack. Alpha Flight may use it, if drawn card is not an attack, discard it to the Dead Pile. ____________________________________________________________________ BANSHEE * INTERPOL (JC) <MN> {U} Acts as a level 5 Intellect attack. Banshee may play 1 additional Special card. ____________________________________________________________________ BLOB * AVALANCHE (AE) <MN> {U} Acts as a level 4 Energy attack. May combine with 1 Strength card for a single attack. ____________________________________________________________________ CABLE * BLAQUESMITH (EL) <MN> {VR} [OPD] Acts as a level 7 Intellect attack. If successful, Target Character may not use cards with an Intellect icon for remainder of battle. ____________________________________________________________________ CAPTAIN AMERICA * SHARON CARTER (JC) <MN> {U} Acts as level 5 Energy attack. Captain America may play 1 additional Special card. ____________________________________________________________________ * DARK BEAST <MN> {R} Energy : 1 Fighting : 6 Strength : 5 Intellect : 7 ~ May play any Beast Specials. ~ ____________________________________________________________________ * DOPPELGANGER <MN>{VR} Energy : 3 Fighting : 6 Strength : 6 Intellect : 1 ~ May play any Spider-Man Specials. ~ ____________________________________________________________________ * THE ENFORCERS <MN>{R} Energy : 3 Fighting : 6 Strength : 4 Intellect : 3 ~ May have 2 Special cards Placed. May not be duplicates. ~ * FANCY DAN (GD) <MN> {U} Acts a level 5 Fighting attack. If successful, acts as a level 1 Strength or Intellect Power Card. * HAMMER HARRISON (AB) <MN> {C} Acts a level 4 Fighting attack. May make 1 additional Fighting attack. * MR. BIG (AW) <MN> {VR} [OPD] Play in the current battle. Enforcers are +6 to Venture total for next battle. * MONTANA (AX) <MN> {U} Enforcers and Target Character may not attack for remainder of battle. * OX (AP) <MN> {U} Acts as a level 6 Strength attack. Cannot be defended by a card with an Intellect icon. * SNAKE MARSTON (CD) <MN> {U} Only attacks made with Universe cards may be played against Enforcers for remainder of battle. ____________________________________________________________________ FORGE * NAZE (JI) <MN> {U} Play during battle. At end of battle, Opponent may not move any Mission cards from the Defeated Missions Pile. ____________________________________________________________________ GREEN GOBLIN * HARRY OSBORNE (LI) <MN> {VR} [OPD] Discard all cards Placed to Green Goblin and remove all Hits in Green Goblin's Permanent Record. ____________________________________________________________________ * THE HAND <MN> {VR} Energy : 2 Fighting : 8 Strength : 3 Intellect : 6 * DISSOLVING CORPSES (JJ) <MN> {VR} [OPD] Discard 1 Power card usable by The Hand to remove all Hits from The Hand's Permanent Record of equal or lesser value. * KIRIGI (LG) <MN> {U} Play during battle. In the battle that The Hand is KO'd The Hand may continue to fight and are not discarded until the end of the battle. * LORD DAITO (DM) <MN> {U} The Hand's Intellect Power cards are +2 for remainder of battle. * NINJA (CC) <MN> {U} Acts as a level 6 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. * SHINOBI SHAW (JF) <MN> {VR} [OPD] All Any-Power cards on Target Character's Permanent Record become Intellect cards for remainder of game. * SNAKEROOT (HN) <MN> {U} Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO. ____________________________________________________________________ * THE HELLFIRE <MN> {R} Energy : 6 Fighting : 4 Strength : 4 Intellect : 7 CLUB * HELLFIRE SOLDIERS (AA) <MN> {C} Acts as a level 4 Fighting attack. May make 1 additional attack. * MADELYNE PRYOR (HI) <MN> {VR} [OPD] The Hellfire Club may Place and play any Jean Grey Special cards for remainder of game. * SEBASTIAN SHAW (LO) <MN> {U} * SEBASTIAN SHAW (LO) <MN> <SD> {U} (ERROR: no tiny TM after SHAW) Avoid 1 attack with a Strength icon. Sebastian Shaw may draw 1 card from the top of the Draw Pile. Discard duplicates. * SELENE (EL) <MN> {VR} [OPD] Acts as a level 7 Energy attack. If successful Target Character may not use cards with an Energy icon for remainder of battle. * TESSA (JA) <MN> {VR} [OPD] * TESSA (AA) <MN> <SD> {VR} [OPD] Discard one MultiPower Power card usable by The Hellfire Club to draw 4 cards from top of the Draw Pile. Keep duplicates. * TREVOR FITZROY (IB) <MN> {U} Opponent must discard all Placed Tactic cards, and is -3 to Venture total. ____________________________________________________________________ HENRY PYM * ULTRON 1 (JC) <MN> {U} Acts as a level 1 Energy, Fighting, Strength, or Intellect attack. Henry Pym may play 1 additional Special card. ____________________________________________________________________ * HOLOCAUST <MN> {R} Energy : 7 Fighting : 2 Strength : 6 Intellect : 2 ____________________________________________________________________ HULK * BETTY BANNER (CN) <MN> {C} No Intellect Power cards may be played against Hulk for remainder of battle. ____________________________________________________________________ * HYDRA <MN> {R} Energy : 5 Fighting : 6 Strength : 5 Intellect : 5 ~ Counts as 17-Points for Tournament Deckbuilding. ~ * A.I.M. (AT) <MN> {VR} [OPD] Draw 1 card, do not discard if duplicate. * BARON VON STRUCKER (AY) <MN> {VR} [OPD] Hydra's Fighting and Intellect Ratings increase to 7 for remainder of game. * FENRIS (LC) <MN> {U} Acts as a level 4 Energy attack against Target Character, or a level 8 Any-Power attack against Target Battlesite. * HYDRA AGENTS (LF) <MN> {C} Target Character must discard 1 Placed Tactic card. * MADAME HYDRA (IE) <MN> {VR} [OPD] Play during battle. At end of battle, opponent may only move 1 Mission card. Other Mission cards return to pile Ventured from. * M.O.D.O.K. (AA) <MN> {C} Acts as a level 4 Intellect attack. May make 1 additional attack. ____________________________________________________________________ ICEMAN * OPAL TANAKA (AF) <MN> {U} Add 3 to Venture total for this battle. ____________________________________________________________________ * THE INHUMANS <MN> {R} Energy : 8 Fighting : 4 Strength : 5 Intellect : 4 * BLACK BOLT (AQ) <MN> {VR} [OPD] Acts as a level 8 Energy, Strength, Fighting, or Intellect attack. * GORGON (CZ) <MN> {VR} [OPD] Acts as a level 4 Strength attack. If successful, Target Character must discard all Placed cards into Dead Pile. * KARNAK (LC) <MN> {U} Acts as a level 4 Fighting attack against Target Character, or a level 8 Any-Power attack against Target Battlesite. * LOCKJAW (DS) <MN> {U} Choose one Inhumans Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile. * MEDUSA (AV) <MN> {VR} [OPD] Target Character may not attack for remainder of battle. * TRITON (LE) <MN> {U} Target Character may not use Tactic cards for the remainder of battle. ____________________________________________________________________ JUGGERNAUT * FOXFIRE (JC) <MN> {U} Acts as a level 5 Energy attack. Juggernaut may play 1 additional Special card. ____________________________________________________________________ KINGPIN * THE ROSE (JC) <MN> {U} Acts as a level 5 Fighting attack. Kingpin may play 1 additional Special card. ____________________________________________________________________ * THE KREE <MN> {R} Energy : 6 Fighting : 5 Strength : 4 Intellect : 7 * COLONEL YON-ROGG (GF) <MN> {VR} [OPD] Move all Hits from Current Battle into the Permanent Records of all Characters. Affects Venture total. * INTERSTELLAR EMPIRE (AR) <MN> {U} Acts as a level 7 Fighting attack. * PRIME MINISTER ZAREK (LP) <MN> {U} Play in the current battle. Negates the effect of all Event cards in the next battle. Both players may still redraw for played Event cards * RONAN THE ACCUSER (EL) <MN> {VR} [OPD] Acts as a level 7 Strength attack. If successful, Target Character may not use cards with a Strength icon for remainder of battle. * SENTRY (DT) <MN> {VR} [OPD] Kree may not be attacked by a Power card with the same value as any Power cards on Kree's Permanent Record for remainder of game. * SUPREME INTELLIGENCE (IF) <MN> {U} Play when opponent concedes battle. Kree's team may discard any number of cards to top of Draw Pile. ____________________________________________________________________ * THE MARAUDERS <MN>{R} Energy : 7 Fighting : 7 Strength : 3 Intellect : 2 * ARC LIGHT (LM) <MN> {U} Acts as a level 7 Any-Power attack. +3 when used to attack a Battlesite. Bonus counts toward damage. * BLOCKBUSTER (AR) <MN> {U} Acts as a level 7 Strength attack. * HARPOON (EG) <MN> {VR} [OPD] Acts as a level 5 Energy attack. If successful, opponent must discard all Special cards from hand. * MALICE (BQ) <MN> {VR} [OPD] Play during battle. Marauders may exchange this card for any 1 Special card in Dead Pile not playable by Marauders and play it immediately. * SCALPHUNTER (LK) <MN> {U} Marauders may attack the Reserve Character for the remainder of battle. Reserve may defend. * VERTIGO (LN) <MN> {U} Any attack made on Marauders or teammate may be made on Front Line Character of Marauders' choice for remainder of battle. Character may defend. ____________________________________________________________________ * THE MORLOCKS <MN>{VR} Energy : 6 Fighting : 3 Strength : 8 Intellect : 2 * CALIBAN (LJ) <MN> {VR} Choose one Activator card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile. * CALLISTO (BA) <MN> {U} Acts as a level 3 Strength attack. Can only be defended by a card with an Energy icon. * ERG (AN) <MN> {U} Acts as a level 6 Energy attack. May be used against Character in Reserve, who may defend. * MASQUE (DQ) <MN> {VR} [OPD] Target Character's hits to K.O. number is decreased by 5 points for remainder of game. * SUNDER (AA) <MN> {C} Acts as a level 5 Any-Power attack. May make 1 additional attack. * TAR BABY (EX) <MN> {U} Target Character may not use cards with a Strength icon for remainder of battle. ____________________________________________________________________ * NEW WARRIORS <MN> {R} Energy : 6 Fighting : 6 Strength : 5 Intellect : 5 ~ Draw 2 Cards from Draw Pile when KO'd. Keep Duplicates. ~ * FIRESTAR (LQ) <MN> {VR} [OPD] Acts as a level 4 Energy attack. If successful, may make 1 additional Energy attack against same Character. Additional attack may not be defended. * JUSTICE (AG) <MN> {U} Avoid 1 attack * KYMAERA (AA) <MN> {C} Acts a level 4 Fighting attack. May make 1 additional attack. * NIGHT THRASHER (HF) <MN> {C} Acts as a level 4 Intellect or Strength attack. * NOVA (LA) <MN> {VR} [OPD] Target Battlesite must discard 1 Placed card chosen at random. * SPEEDBALL (LC) <MN> {U} Acts as a level 4 Strength attack against Target Character, or a level 8 Any-Power attack against Target Battlesite. ____________________________________________________________________ NICK FURY * DUM DUM DUGAN (LO) <MN> {U} Avoid 1 attack with an Energy icon. Nick Fury may draw 1 card from the top of the Draw Pile. Discard duplicates. ____________________________________________________________________ * ONSLAUGHT <MN> {R} Energy : 8 Fighting : 2 Strength : 6 Intellect : 7 ____________________________________________________________________ * POST <MN> {R} Energy : 1 Fighting : 6 Strength : 4 Intellect : 6 ~ May not be attacked by any card from a Location. ~ ____________________________________________________________________ * THE REAVERS <MN> {R} Energy : 5 Fighting : 7 Strength : 6 Intellect : 3 * BONE BREAKER (AR) <MN> {U} Acts as a level 7 Energy attack. * CYBORGS (AA) <MN> {C} Acts as a level 4 Fighting attack. May make 1 additional attack. * DEATHSTRIKE (GL) <MN> {VR} [OPD] Sort through opponent's Draw Pile. Choose any 1 card and remove it from game. Reshuffle Draw Pile. * DONALD PIERCE (AO) <MN> {U} Negates the effect of any 1 Special card played by opponent. * PRETTY BOY (BJ) <MN> {VR} [OPD] Reavers may not be attacked for remainder of battle. * SKULL BUSTER (BA) <MN> {VR} [OPD] Acts as a level 2 Energy, Strength, or Fighting attack. Can only be defended by a defensive Special card. ____________________________________________________________________ RED SKULL * CROSSBONES (JC) <MN> {U} Acts as a level 5 Strength attack. Red Skull may play 1 additional Special card. ____________________________________________________________________ * THE SERPENT <MN> {R} Energy : 3 Fighting : 6 Strength : 6 Intellect : 3 SOCIETY ~ May play Tactic cards from Reserve. ~ * ANACONDA (JF) <MN> {VR} [OPD] All Any-Power cards on Target Character's Permanent Record become Strength cards for remainder of game. * ASP (BM) <MN> {VR} [OPD] Acts as a level 7 Strength attack. If successful, Target Character may not attack for remainder of battle. * COBRA (AO) <MN> {U} Negates the effect of any 1 Special card played by opponment. * DEATH ADDER (EJ) <MN> {U} Acts as a level 2 Strength attack. If successful, acts as a level 8 Energy Power card. * DIAMOND BACK (AA) <MN> {C} Acts as a level 5 Any-Power attack. May make 1 additional attack. * SIDEWINDER (AG)=>(AD) <MN> {U} Teammate may avoid 1 attack. ____________________________________________________________________ SHADOWCAT * DOUG RAMSEY (BZ) <MN> {VR} [OPD] Opponent must reveal hand and play open handed for remainder of battle. ____________________________________________________________________ * THE SHI'AR <MN> {R} Energy : 5 Fighting : 4 Strength : 3 Intellect : 8 * DEATHBIRD (AA) <MN> {C} Acts as a level 5 Any-Power attack. May make 1 additional attack. * D'KEN (AF) <MN> {U} Add 3 to Shi'ar Venture total, or opponent -3 to Venture total for this battle. * GLADIATOR (CC) <MN> {VR} [OPD] Acts as a level 8 Strength Power card. May be used to attack or defend. May not be combined with Universe cards. * LILLANDRA (AH) <MN> <SD> {U} No cards with an Intellect icon may be played against The Shi'ar for remainder of battle. * LILLANDRA (AH) <MN> {U} (ERROR: apostrophe misplaced in text's Shi'ar) No cards with an Intellect icon may be played against The Sh'iar for remainder of battle. * M'KRANN CRYSTAL (AJ) <MN> {VR} [OPD] Shi'ar may look at top 6 cards in opponent's Draw Pile. * WARSTAR (JF) <MN> {VR} [OPD] All Any-Power cards on Target Character's Permanent Record become Fighting cards for remainder of game. ____________________________________________________________________ SILVER SURFER * SHALLA BAL (AL) <MN> {U} Remove 1 hit from Silver Surfer's Permanent Record. ____________________________________________________________________ * THE <MN> {R} Energy : 3 Fighting : 7 Strength : 4 Intellect : 5 STARJAMMERS ~ May have 2 Power cards placed. May not be duplicates. ~ * BINARY (HN) <MN> {VR} [OPD] Acts as a level 11 Any-Power attack. Does not count toward Spectrum KO. * CH'OD (AE) <MN> {U} Acts as a level 4 Strength attack. Teammate may combine with 1 Energy card for a single attack. * CORSAIR (AE) <MN> {U} Acts as a level 4 Energy attack. May combine with 1 Intellect card for a single attack. * HEPZIBAH (AD) <MN> {C} Starjammers may avoid any numerical attack. * KEEYAH (HQ) <MN> {U} [OPD] Draw 3 cards. Discard duplicates. * RAZA (CH) <MN> {VR} [OPD] Target Character must discard all Placed cards and may not attack for remainder of battle. ____________________________________________________________________ THING * AUNT PETUNIA (FA) <MN> {U} Thing may not attack or be attacked for remainder of battle. ____________________________________________________________________ WAR MACHINE * PEPPER POTTS (JM) <MN> {VR} [OPD] War Machine may move 1 Mission Card from the Defeated Missions Pile to the Reserve Missions Pile. ____________________________________________________________________ WHITE QUEEN * THE HELLIONS (LA) <MN> {VR} [OPD] Target Battlesite must discard 1 Placed card chosen at random. ____________________________________________________________________ * X-BABIES <MN> {R} Energy : 5 Fighting : 5 Strength : 4 Intellect : 1 ~ May not be Spectrum or Cumulative KO'd with Power cards ~ * LI'L COLOSSUS (HO) <MN> {U} Acts as a level 6 Strength attack. If successful opponent -4 to Venture total. * LI'L CYCLOPS (LH) <MN> {VR} [OPD] Play during battle. Next battle X-Babies may Venture up to 4 Mission cards with no penalty. May not Venture more than 4 Mission cards. * LI'L DAZZLER (AG) <MN> {U} Avoid 1 attack. * LI'L LONGSHOT (AO) <MN> {U} Negates the effect of any 1 Special card played by opponent. * LI'L ROGUE (LD) <MN> {VR} [OPD] Opponent may not attack or defend with cards from Battlesite for remainder of battle. * LI'L WOLVIE (LC) <MN> {U} Acts as a level 4 Fighting attack against Target Character, or level 8 Any-Power attack against Target Battlesite. _______________________________________________________________________________ L O C A T I O N C A R D S * ASTEROID "M" <MN> {U} MAGNETO, QUICKSILVER, SCARLET WITCH, MYSTIQUE, BLOB, ROGUE ~ For every Value of 2 or less on Character's Power Grid, that Character may not be Spectrum KO'd by that Power Type. ~ * AVALON <MN> {VR} MAGNETO, BISHOP, COLOSSUS, PROFESSOR X, CABLE, ACOLYTES ~ During the Discard Phase, Opponent may remove 1 Hit from any Character. ~ * AVENGERS MANSION <MN> {U} CAPTAIN AMERICA, HENRY PYM, HULK, BLACK WIDOW, THOR, VISION ~ Avengers Mansion Team may use Tactic Doubleshot cards, with normal contribution, to avoid any attack. ~ * BLUE AREA OF THE MOON <MN> {U} INHUMANS, KREE, SHI'AR, JEAN GREY, QUICKSILVER, CRYSTAL ~ Blue Area Team's Energy Power Cards are -2 to Blue Area Team's Venture Total when they Hit. ~ * THE CONCRETE JUNGLE <MN> {U} DAREDEVIL, NEW WARRIORS, PUNISHER, KINGPIN, SERPENT SOCIETY, SILVER SABLE ~ The Concrete Jungle Team's Universe: Training cards are an additional +1 to attack, +2 to defense. ~ * THE DAILY BUGLE <MN> {R} BLACK CAT, SCARLET SPIDER, SPIDER-MAN, VENOM, GREEN GOBLIN, SCORPION ~ Daily Bugle Team may not play any MultiPower Power cards. ~ * THE DANGER ROOM <MN> {U} BISHOP, GAMBIT, ROGUE, BEAST, ICEMAN, ANGEL ~ During Discard phase, replace each unusable Power card with 1 card from Draw Pile. Discard Duplicate & Unusable cards. ~ * DEPARTMENT H <MN> {U} WOLVERINE, SABRETOOTH, DEADPOOL, ALPHA FLIGHT, OMEGA RED, MAVERICK ~ Department H Team's Universe: Teamwork card bonuses are an additional +1. ~ * FALL'S EDGE COMPOUND <MN> {R} FORGE, MYSTIQUE, SABRETOOTH, STRONG GUY, HAVOK, POLARIS ~ All of Opponent's Universe: Teamwork Card attacks are -1 ~ * FOUR FREEDOMS PLAZA <MN> {C} HUMAN TORCH, INVISIBLE WOMAN, MR. FANTASTIC, NAMOR, SHE-HULK, THING ~ For each Value of 4 or less on Character's Power Grid, Character's Power cards are +1 to defense, & any attack made on FF Plaza character may be moved to any other character. ~ * THE HELLICARRIER <MN> {U} BLACK WIDOW, DOC SAMSON, NICK FURY, RED SKULL, CAPTAIN AMERICA, HYDRA ~ Helicarrier Team's Energy Power Cards are +1 to defense, +3 to defense against any attack from a Battlesite. ~ * HELL'S KITCHEN <MN> {C} DAREDEVIL, ENFORCERS, KINGPIN, THE HAND, ELEKTRA, GHOST RIDER ~ Before every Discard Phase. Hell's Kitchen Team may switch the Reserve Character with any Front line Character. ~ * LATVERIA <MN> {U} DOCTOR DOOM, SILVER SURFER, MR. FANTASTIC, INVISIBLE WOMAN, HUMAN TORCH, THING ~ Latveria Team's Reserve Character may enter battle immediately upon KO of Front Line Character. ~ * MADRIPOOR <MN> {U} WOLVERINE, PSYLOCKE, ELEKTRA, OMEGA RED, MANDARIN, THE HAND ~ All of Opponent's Universe: Teamwork Card Bonuses are +0. ~ * MARVEL MANHATTEN <MN> <SD> {C} ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES. ~ During the Discard Phase, Marvel Manhatten Team may discard 1 Placed card. ~ * MARVEL UNIVERSE <MN> <SD> {C} ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES. ~ Opponent's Team is -1 to Venture Total per Battle. ~ * MOJOWORLD <MN> {C} LONGSHOT, MOJO, PSYLOCKE, X-BABIES, DAZZLER, SHATTERSTAR ~ During Discard Phase, Mojoworld Team may remove 1 Special Card Hit from any Character. ~ * MORLOCK TUNNELS <MN> {R} MR. SINISTER, STORM, SABRETOOTH, THE MARAUDERS, MORLOCKS, DARK BEAST ~ Morlock Tunnels Team may not use Universe: Training cards. ~ * MUIR ISLAND <MN> {C} COLOSSUS, NIGHTCRAWLER, SHADOWCAT, PROFESSOR X, BANSHEE, CAPTAIN BRITAIN ~ During Discard Phase, Muir Island Team may remove 1 Power Card Hit, level 1-2, from any Character. ~ * ONSLAUGHT'S CITADEL <MN> {R} SENTINELS, POST, HOLOCAUST, ONSLAUGHT, DARK BEAST, X-MAN ~ Onslaught's Citadel Team may only draw 7 cards during the Draw phase. ~ * THE OUTBACK <MN> {U} REAVERS, WOLVERINE, JUBILEE, SENTINELS, LONGSHOT, DAZZLER ~ The Outback Team's Intellect Power Cards are an additional +2 to Venture Total when they Hit. ~ * OUTER SPACE <MN> {R} BROOD, SILVER SURFER, SUPER SKRULL, ADAM WARLOCK, SHI'AR, STARJAMMERS ~ Outer Space team may not Place any Universe cards. ~ * RAVENCROFT <MN> {U} RHINO, DR. OCTOPUS, HOBGOBLIN, CARNAGE, MYSTERIO, GREEN GOBLIN ~ Opponent's MultiPower Power cards do not count for Spectrum KO against Ravencroft Team. ~ * SANCTUM SANCTORUM <MN> {R} DR. STRANGE, ADAM WARLOCK, SILVER SURFER, GHOST RIDER, MEPHISTO, BARON MORDO ~ Sanctum Sanctorum Team may not have a Battlesite. ~ * THE SAVAGE LAND <MN> {R} NICK FURY, MAGNETO, ROGUE, WOLVERINE, SAURON, KA-ZAR ~ Opponent may make 1 attack after Savage Land Team has conceded the battle. Savage Land Team may defend. ~ * "SHIP" <MN> {U} APOCALYPSE, CYCLOPS, JEAN GREY, ANGEL, BEAST, ICEMAN ~ "Ship" Team Hits to KO is 25 points, unless otherwise altered. ~ * STARK ENTERPRISES <MN> {U} HAWKEYE, IRON MAN, SCARLET WITCH, SPIDER-WOMAN, WAR MACHINE, CAPTAIN AMERICA ~ For every Value of 3 or less on Character's Power Grid, that Character may not be Cumulative KO'd by that Power Type. ~ * THE VAULT <MN> {U} JUGGERNAUT, SERPENT SOCIETY, RHINO, VENOM, THE MARAUDERS, HOBGOBLIN ~ The Vault's Team may keep duplicate Level 2 Power Cards of different Power Types. ~ * WUNDAGORE MOUNTAIN <MN> {U} DOCTOR DOOM, OMEGA RED, QUICKSILVER, SCARLET WITCH, NIGHTCRAWLER, COLOSSUS ~ Wundagore Mountain Team may not Venture more than 2 Mission Cards per battle. ~ * X-MANSION <MN> {U} WHITE QUEEN, CYCLOPS, PROFESSOR X, JEAN GREY, CABLE, DOMINO ~ X-Mansion Team may combine Strength Power Cards level 1-4 with any Doubleshot card. Does not affect Power Grids. ~ _______________________________________________________________________________ P O W E R C A R D S MULTIPOWER <MN> * 1M {C} Man-Thing * 2M {C} Howard the Duck * 3M {U} ROM * 4M {R} Mimic ENERGY <MN> * 1E {C} Vulture * 2E {C} Puma * 3E {C} Pyro * 4E {C} Ghost Rider * 5E {C} Psylocke * 6E {U} Iceman * 7E {U} Sunfire * 8E {R} Dark Phoenix FIGHTING <MN> * 1F {C} Wasp * 2F {C} Absorbing Man * 3F {C} Storm * 4F {C} Ka-Zar * 5F {C} Iron Fist * 6F {U} Black Panther * 7F {U} Bullseye * 8F {R} Weapon X STRENGTH <MN> * 1S {C} Mole Man * 2S {C} Rogue * 3S {C} Falcon * 4S {C} Moon Knight * 5S {C} Spider-Man * 6S {U} Thunderbird * 7S {U} Hercules * 8S {R} Hulk INTELLECT <MN> * 1I {C} Drax the Destroyer * 2I {C} Abomination * 3I {C} Puppet Master * 4I {C} Captain Mar-Vell * 5I {C} Loki * 6I {U} Iron Man * 7I {U} Beast * 8I {R} Dracula _______________________________________________________________________________ U N I V E R S E C A R D S TEAMWORK ENERGY * 6E FI +1+2 <MN> {C} Firestar, Nova, Namorita * 6E SI +1+2 <MN> {C} Black Bolt, Gorgon, Medusa * 7E SI +2+2 <MN> {C} Li'l Dazzler, Li'l Colossus, Li'l Cyclops FIGHTING * 6F EI +1+2 <MN> {C} Serpent Society * 7F EI +2+2 <MN> {C} The Hand * 7F SI +2+2 <MN> {C} Starjammers STRENGTH * 6S EI +1+2 <MN> {C} Doppelganger, Shriek, Demogoblin * 6S FI +1+2 <MN> {C} Blockbuster, Harpoon, Mr. Sinister * 7S EI +2+2 <MN> {C} Sunder, Erg, Masque * 8S FI +2+3 <MN> {C} Juggernaut, Deadpool, Black Tom INTELLECT * 6I EF +1+2 <MN> {C} Adam Warlock, Gamorra, Pip * 6I FS +1+2 <MN> {C} Guardian, Puck, Sasquatch * 7I EF +2+2 <MN> {C} Sebastian Shaw, Trevor Fitzroy, Selene * 7I ES +2+2 <MN> {C} Supreme Intelligence, Ronan, Kree * 8I EF +2+3 <MN> {C} Lilandra, Gladiator, Deathbird * 8I ES +2+3 <MN> {C} Docotor Doom, Namor, Magneto ALLY ENERGY * 5E 3E <MN> {R} Franklin Richards (Mr. Fantastic) * 6E 1E <MN> {C} Lockheed (Shadowcat) * 7E 2E <MN> {C} Toro (Human Torch) FIGHTING * 5F 3F <MN> {R} Wong (Dr. Strange) * 7F 2F <MN> {C} Yukio (Wolverine) STRENGTH * 5S 3S <MN> {R} Stick (Elektra) * 7S 2S <MN> {C} Wyatt Wingfoot (She-Hulk) INTELLECT * 5I 3I <MN> {R} J. Jonah Jameson (Spider-Man) * 6I 1I <MN> {C} Franklin "Foggy" Nelson (Daredevil) * 7I 2I <MN> {C} Valerie Cooper (Forge) _______________________________________________________________________________ T A C T I C C A R D S DOUBLE SHOT ENERGY * 6E 4E 6F E <MN> {C} Human Torch & Spider-Man * 6E 4E 6F S <MN> {C} Mojo & Longshot * 6E 4E 6S E <MN> {C} Dr. Strange & Silver Surfer * 6E 4E 6I F <MN> {C} Spider-Woman & Iron Man * 6E 4E 6I S <MN> {C} Mr. Fantastic & Invisible Woman FIGHTING * 6F 4F 6E F <MN> {C} Bishop & Gambit * 6F 4F 6E I <MN> {C} Rhino & Electro * 6F 4F 6S E <MN> {C} Spider-Man & Venom * 6F 4F 6S F <MN> {C} Gambit & Rogue * 6F 4F 6I E <MN> {C} Nightcrawler & Mystique STRENGTH * 6S 4S 6E F <MN> {C} Vision & Scarlet Witch * 6S 4S 6E I <MN> {C} Shadowcat & Colossus * 6S 4S 6F E <MN> {C} Psylocke & Rogue * 6S 4S 6F I <MN> {C} Spider-Man & Silver Sable * 6S 4S 6I E <MN> {C} Namor & Invisible Woman INTELLECT * 6I 4I 6E F <MN> {C} Beast & Iceman * 6I 4I 6E S <MN> {C} Iron Man & Thor * 6I 4I 6F E <MN> {C} Captain America & Black Widow * 6I 4I 6S F <MN> {C} Daredevil & Spider-Man * 6I 4I 6S I <MN> {C} Hulk & She-Hulk _______________________________________________________________________________ M I S S I O N C A R D S A N D E V E N T C A R D S AGE OF APOCALYPSE Event: <MN> * TIMEWARPER! {R} Legion For remainder of battle, each Player may either take his turn or Place 1 card. ____________________________________________________________________ ANNIHILATION AFFAIR Event: <MN> * DEEP COVER OPERATIVE {R} Sharon Carter After Placing, reveal any 1 card in your hand that contains an Intellect icon to your opponent. ____________________________________________________________________ ASSAULT ON ONSLAUGHT Event: <MN> * FUEL FOR THE MACHINE {R} X-Man Sort through Draw Pile card by card. Put the first card with more than one icon in your hand. May be a duplicate. Reshuffle Draw Pile. ____________________________________________________________________ * THE COMING OF GALACTUS <MN> <SD> * 1 {C} Watcher Warns the Earth Uatu * 2 {C} The Heroes Charge into Battle! Thing & Human Torch * 3 {C} Are Their Efforts for Naught? Human Torch * 4 {C} The Heroes Rally! Invisible Girl * 5 {C} Galactus Sends in His Minions! Mr. Fantastic * 6 {C} The Herald of Galactus! Silver Surfer * 7 {C} The Devourer of Worlds! Galactus * Events: <MN> * COORDINATED EFFORT {U} Invisible Girl All Tactic cards with an Intellect icon are +1 this battle. * DESPERATE GAMBLE {R} Mr. Fantastic Players must Venture two Mission cards this battle. Event is ignored if both players cannot Venture two Mission cards. * EVERYONE HAS A PART TO PLAY {U} Human Torch Activator cards may be exchanged for any Special card beneath a Battlesite for remainder of battle. * GALACTIC BUSY WORK {U} Punisher & Mr. Fantastic All attacks made with a Strength icon must be made against the same Front Line character this battle, until Character is KO'd. * HERALD BETRAYS GALACTUS {R} Silver Surfer No Universe: Ally cards may be played this battle. * HEROIC EFFORT {U} Thing Player with more Hits in the Permanent Record of his Front Line characters goes first this battle. ____________________________________________________________________ THE CROSSING Event: <MN> * REBIRTH! {R} Wasp For each Character KO'd this battle, that Character's Team is +3 to Venture Total. ____________________________________________________________________ DARK PHOENIX SAGA Event: <MN> * MARSHALING FORCES {R} Storm All attacks from each Teamwork card must be made against the same Front Line character this battle, until character is KO'd. ____________________________________________________________________ FATAL ATTRACTIONS Event: <MN> * MISGUIDED EFFORTS {R} Rusty Collins All Tactic cards with an Energy icon are +1 this battle. ____________________________________________________________________ INFESTATION INCIDENT Event: <MN> * PROTECT THE QUEEN! {R} Brood Queen Conover All Power Cards are +1 when used for defense this battle. ____________________________________________________________________ INFINITY GAUNTLET Event: <MN> * WITNESS TO THE HORRORS! {R} Starfox Each player may not concede until they have taken 1 Turn. ____________________________________________________________________ MAXIMUM CARNAGE Event: <MN> * SHORT-CIRCUITED! {R} Deathlok All Tactic cards with a Fighting icon are +1 this battle. ____________________________________________________________________ * SECRET WARS <MN> <SD> * 1 {C} From Humble Beginnings. Molecule Man * 2 {C} Heroes Assemble! Avengers * 3 {C} The Start of Something Big! Spider-Man * 4 {C} Alliances and Enemies! Wasp & Magneto * 5 {C} Evil Revealed! Doctor Doom * 6 {C} Would-Be Rulers. Klaw & Dr. Doom * 7 {C} Power Unleashed! Beyonder & Dr. Doom * Events: <MN> * AMBUSHED! {U} Wrecker Choose one of opponent's Front Line characters. All attacks on chosen character are at +1 for remainder of battle. * AT LAST, CONTROL! {R} Ben Grimm Do not discard any duplicate Special cards this battle. * CAUGHT UNAWARE! {U} Captain Marvel No cards may be Placed this battle. * CHARMED {R} Enchantress Choose one Front Line character. Chosen character may not attack opponent's chosen character. Event is ignored if either player has only 1 Front Line character. * EMPATHIC HEALING {U} Colossus Exchange all Hits in the Permanent Record of one character with all Hits in the Permanent Record of any Front Line teammate. * KEEPS GOING & GOING {U} Ultron MultiPower Power cards do not count in the Venture total for this battle. ____________________________________________________________________ SEPARATION ANXIETY Event: <MN> * PARTING SUCH SWEET SORROW {R} Carnage Choose 1 Front Line Character. Chosen Character must discard all Placed cards and cannot Place any cards this battle. ____________________________________________________________________ SINS OF THE FUTURE Event: <MN> * PATH OF DESTRUCTION! {R} Colossus After Placing, reveal any 1 card in your hand that contains a Strength icon to your opponent. _______________________________________________________________________________ O T H E R M O N U M E N T A L O P C O L L E C T I B L E I T E M S RULES OF PLAY INSTRUCTION BOOKLET * MONUMENTAL OVERPOWER Spider-Man cover <MN> <SD> ____________________________________________________________________ STARTER DECK contains 65 collectable cards & updated Rules of Play booklet * MONUMENTAL MARVEL OVERPOWER Random Teams/Heroes <MN> ____________________________________________________________________ STARTER DISPLAY BOX * MONUMENTAL Marvel Expansion ( 12 Starter Decks ) <MN> ____________________________________________________________________ BOOSTER DISPLAY BOX * MONUMENTAL Marvel Expansion ( 36 packs, 15 cards each ) <MN> _______________________________________________________________________________ C H E C K L I S T C O D E K E Y (XX) Special card two-letter codes (reference: OverPower Specials Guide) => Actual => correction or official errata ~ ~ Inherent Ability text <MN> Monumental Marvel expansion <SD> Starter Deck exclusive insert {C} Common rarity level {U} Uncommon rarity level {R} Rare rarity level {VR} Very Rare rarity level [OPD] One Per Deck designation