Marvel Overpower - Monumental


GDMJR's Overpower checklist page has disappeared, so I thought I'd host his fantastic checklists here - but all credit goes to GDMJR....enjoy!

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M O N U M E N T A L   O P   H E R O E S    (Energy-Fighting-Strength-Intellect)

 Hero/Character       Grid (Total)  Inherent Ability

 THE ACOLYTES         7-6-3-3 (19)
 ADAM WARLOCK         7-2-5-6 (20)
 ALPHA FLIGHT         4-7-4-6 (21)
 DARK BEAST           1-6-5-7 (19)  May play any Beast Specials
 DOPPELGANGER         3-6-6-1 (16)  May play any Spider-Man Specials
 THE ENFORCERS        3-6-4-3 (16)  May have 2 Specials Placed, not duplicates
 THE HAND             2-8-3-6 (19)
 THE HELLFIRE CLUB    6-4-4-7 (21)
 HOLOCAUST            7-2-6-2 (17)
 HYDRA                5-6-5-5 (21)  17-Points for Tournament Deckbuilding
 THE INHUMANS         8-4-5-4 (21)
 THE KREE             6-5-4-7 (22)
 THE MARAUDERS        7-7-3-2 (19)
 THE MORLOCKS         6-3-8-2 (19)
 NEW WARRIORS         6-6-5-5 (22)  Draw 2 Cards when KO'd. Keep Duplicates.
 ONSLAUGHT            8-2-6-7 (23)
 POST                 1-6-4-6 (17)  May not be attacked by card from a Location
 THE REAVERS          5-7-6-3 (21)
 THE SERPENT SOCIETY  3-6-6-3 (18)  May play Tactic cards from Reserve
 THE SHI'AR           5-4-3-8 (20)
 THE STARJAMMERS      3-7-4-5 (19)  May have 2 Power cards Placed, not dups
 X-BABIES             5-5-4-1 (15)  Not Spect or Cum KO'd with Power cards
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B R E A K D O W N   O F   M N   O V E R P O W E R   C A R D S

  22  Characters     ( 16 Team + 6 previous promo Reprint )
 118  Special Cards  ( 1 Any Character + 6 for each Team + 18 for some previous
                       Characters + 3 previous promo Reprint )
  30  Location Cards
  36  Power Cards    ( All M + E + F + S + I reprinted with new artwork )
  26  Universe Cards ( 16 Teamwork + 10 Ally )
  20  Tactic Cards   ( 20 Double Shot )
  14  Mission Cards  (  7 for each of 2 New Missions )
+ 23  Event Cards    (  6 for each of 2 New Missions + 1 for each of 11 Old )
----
 289  Monumental OverPower Cards

----
 292  including The Hellfire Club Tessa Special miscoded AA instead of JA &
      Sebastian Shaw Special without tiny TM after SHAW, and The Shi'ar
      Lillandra Special with misplaced apostrophe ("against The Sh'iar")!
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H E R O / C H A R A C T E R   C A R D S   A N D   S P E C I A L   C A R D S

    ANY CHARACTER
     * BASTION (ZZ) <MN> {VR} [OPD]
        Negate the effect of any 1 Special card. This card may be Placed. If
            Placed, may only negate an "Any Hero/Character" Special.
     ____________________________________________________________________

  * THE ACOLYTES <MN> {R} Energy : 7  Fighting : 6  Strength : 3  Intellect : 3
     * EXODUS (AE) <MN> {U}
        Acts as a level 4 Any-Power attack, may combine with 1 Energy, 
            Fighting, Strength, or Intellect Power card for a single attack.
     * FABIAN CORTEZ (HX) <MN> {VR} [OPD]
        Acolytes team is +1 to all numeric Special cards for remainder of
            battle. Bonus not applied to damage or Venture total. May be played
            from Reserve.
     * RUSTY COLLINS (LC) <MN> {U}
        Acts as a level 4 Energy attack against Target Character, or a level 8
            Any-Power attack against Target Battlesite.
     * SENYAKA (JF) <MN> {VR} [OPD]
        All Any-Power cards on Target Character's Permanent Record become
            Energy cards for remainder of game.
     * SKIDS (AD) <MN> {U}
        Avoid any attack made with a Power Card.
     * UNUSCIONE (LB) <MN> {U}
        Avoid 1 attack from a Battlesite. Acolytes may not be attacked from a
            Battlesite for remainder of battle.
     ____________________________________________________________________

  * ADAM WARLOCK <MN>{VR} Energy : 7  Fighting : 2  Strength : 5  Intellect : 6
     * COSMIC ALLIANCE (FE) <MN> {U}
        Acts as a level 3 Fighting attack. Each Front Line teammate may make 1
            additional attack.
     * ENERGY BARRAGE (AR) <MN> {U}
        Acts as a level 7 Energy attack.
     * SOUL GEM (FD) <MN> {VR} [OPD]
        Only Adam Warlock and Target Character may attack, be attacked, or
            defend this battle.
     ____________________________________________________________________

  * ALPHA FLIGHT <MN> {R} Energy : 4  Fighting : 7  Strength : 4  Intellect : 6
     * AROURA (HF) <MN> {C}
        Acts as a level 4 Fighting or Energy attack.
     * GUARDIAN (AG)=>(AD) <MN> {U}
        Teammate may avoid 1 attack.
     * PUCK (EJ) <MN> {U}
        Acts as a level 2 Strength attack. If successful, acts as a level 8
            Energy Power card.
     * SASQUATCH (HR) <MN> {VR} [OPD]
        Acts as a level 9 Strength or Intellect attack.
     * SHAMAN (CK) <MN> {VR} [OPD]
        Play in current battle to resurrect any KO'd teammate next battle.
            Teammate is discarded at end of next battle.
     * SNOWBIRD (FB) <MN> {U}
        Draw top card from Draw Pile. If drawn card is an attack. Alpha Flight
            may use it, if drawn card is not an attack, discard it to the Dead
            Pile.
     ____________________________________________________________________

    BANSHEE
     * INTERPOL (JC) <MN> {U}
        Acts as a level 5 Intellect attack. Banshee may play 1 additional
            Special card.
     ____________________________________________________________________

    BLOB
     * AVALANCHE (AE) <MN> {U}
        Acts as a level 4 Energy attack. May combine with 1 Strength card for a
            single attack.
     ____________________________________________________________________

    CABLE
     * BLAQUESMITH (EL) <MN> {VR} [OPD]
        Acts as a level 7 Intellect attack. If successful, Target Character may
            not use cards with an Intellect icon for remainder of battle.
     ____________________________________________________________________

    CAPTAIN AMERICA
     * SHARON CARTER (JC) <MN> {U}
        Acts as level 5 Energy attack. Captain America may play 1 additional
            Special card.
     ____________________________________________________________________

  * DARK BEAST  <MN> {R}  Energy : 1  Fighting : 6  Strength : 5  Intellect : 7
       ~ May play any Beast Specials. ~
     ____________________________________________________________________

  * DOPPELGANGER <MN>{VR} Energy : 3  Fighting : 6  Strength : 6  Intellect : 1
       ~ May play any Spider-Man Specials. ~
     ____________________________________________________________________

  * THE ENFORCERS <MN>{R} Energy : 3  Fighting : 6  Strength : 4  Intellect : 3
       ~ May have 2 Special cards Placed. May not be duplicates. ~
     * FANCY DAN (GD) <MN> {U}
        Acts a level 5 Fighting attack. If successful, acts as a level 1
            Strength or Intellect Power Card.
     * HAMMER HARRISON (AB) <MN> {C}
        Acts a level 4 Fighting attack. May make 1 additional Fighting attack.
     * MR. BIG (AW) <MN> {VR} [OPD]
        Play in the current battle. Enforcers are +6 to Venture total for next
            battle.
     * MONTANA (AX) <MN> {U}
        Enforcers and Target Character may not attack for remainder of battle.
     * OX (AP) <MN> {U}
        Acts as a level 6 Strength attack. Cannot be defended by a card with an
            Intellect icon.
     * SNAKE MARSTON (CD) <MN> {U}
        Only attacks made with Universe cards may be played against Enforcers
            for remainder of battle.
     ____________________________________________________________________

    FORGE
     * NAZE (JI) <MN> {U}
        Play during battle. At end of battle, Opponent may not move any Mission
            cards from the Defeated Missions Pile.
     ____________________________________________________________________

    GREEN GOBLIN
     * HARRY OSBORNE (LI) <MN> {VR} [OPD]
        Discard all cards Placed to Green Goblin and remove all Hits in Green
            Goblin's Permanent Record.
     ____________________________________________________________________

  * THE HAND  <MN> {VR}   Energy : 2  Fighting : 8  Strength : 3  Intellect : 6
     * DISSOLVING CORPSES (JJ) <MN> {VR} [OPD]
        Discard 1 Power card usable by The Hand to remove all Hits from The
            Hand's Permanent Record of equal or lesser value.
     * KIRIGI (LG) <MN> {U}
        Play during battle. In the battle that The Hand is KO'd The Hand may
            continue to fight and are not discarded until the end of the
            battle.
     * LORD DAITO (DM) <MN> {U}
        The Hand's Intellect Power cards are +2 for remainder of battle.
     * NINJA (CC) <MN> {U}
        Acts as a level 6 Any-Power card. May be used to attack or defend. May
            not be combined with Universe cards.
     * SHINOBI SHAW (JF) <MN> {VR} [OPD]
        All Any-Power cards on Target Character's Permanent Record become
            Intellect cards for remainder of game.
     * SNAKEROOT (HN) <MN> {U}
        Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO.
     ____________________________________________________________________

  * THE HELLFIRE <MN> {R} Energy : 6  Fighting : 4  Strength : 4  Intellect : 7
       CLUB
     * HELLFIRE SOLDIERS (AA) <MN> {C}
        Acts as a level 4 Fighting attack. May make 1 additional attack.
     * MADELYNE PRYOR (HI) <MN> {VR} [OPD]
        The Hellfire Club may Place and play any Jean Grey Special cards for
            remainder of game.
     * SEBASTIAN SHAW (LO) <MN> {U}
     * SEBASTIAN SHAW (LO) <MN> <SD> {U} (ERROR: no tiny TM after SHAW)
        Avoid 1 attack with a Strength icon. Sebastian Shaw may draw 1 card
            from the top of the Draw Pile. Discard duplicates.
     * SELENE (EL) <MN> {VR} [OPD]
        Acts as a level 7 Energy attack. If successful Target Character may not
            use cards with an Energy icon for remainder of battle.
     * TESSA (JA) <MN> {VR} [OPD]
     * TESSA (AA) <MN> <SD> {VR} [OPD]
        Discard one MultiPower Power card usable by The Hellfire Club to draw 4
            cards from top of the Draw Pile. Keep duplicates.
     * TREVOR FITZROY (IB) <MN> {U}
        Opponent must discard all Placed Tactic cards, and is -3 to Venture
            total.
     ____________________________________________________________________

    HENRY PYM
     * ULTRON 1 (JC) <MN> {U}
        Acts as a level 1 Energy, Fighting, Strength, or Intellect attack.
            Henry Pym may play 1 additional Special card.
     ____________________________________________________________________

  * HOLOCAUST  <MN> {R}   Energy : 7  Fighting : 2  Strength : 6  Intellect : 2
     ____________________________________________________________________

    HULK
     * BETTY BANNER (CN) <MN> {C}
        No Intellect Power cards may be played against Hulk for remainder of
            battle.
     ____________________________________________________________________

  * HYDRA  <MN> {R}       Energy : 5  Fighting : 6  Strength : 5  Intellect : 5
       ~ Counts as 17-Points for Tournament Deckbuilding. ~
     * A.I.M. (AT) <MN> {VR} [OPD]
        Draw 1 card, do not discard if duplicate.
     * BARON VON STRUCKER (AY) <MN> {VR} [OPD]
        Hydra's Fighting and Intellect Ratings increase to 7 for remainder of
            game.
     * FENRIS (LC) <MN> {U}
        Acts as a level 4 Energy attack against Target Character, or a level 8
            Any-Power attack against Target Battlesite.
     * HYDRA AGENTS (LF) <MN> {C}
        Target Character must discard 1 Placed Tactic card.
     * MADAME HYDRA (IE) <MN> {VR} [OPD]
        Play during battle. At end of battle, opponent may only move 1 Mission
            card. Other Mission cards return to pile Ventured from.
     * M.O.D.O.K. (AA) <MN> {C}
        Acts as a level 4 Intellect attack. May make 1 additional attack.
     ____________________________________________________________________

    ICEMAN
     * OPAL TANAKA (AF) <MN> {U}
        Add 3 to Venture total for this battle.
     ____________________________________________________________________

  * THE INHUMANS <MN> {R} Energy : 8  Fighting : 4  Strength : 5  Intellect : 4
     * BLACK BOLT (AQ) <MN> {VR} [OPD]
        Acts as a level 8 Energy, Strength, Fighting, or Intellect attack.
     * GORGON (CZ) <MN> {VR} [OPD]
        Acts as a level 4 Strength attack. If successful, Target Character must
             discard all Placed cards into Dead Pile.
     * KARNAK (LC) <MN> {U}
        Acts as a level 4 Fighting attack against Target Character, or a level
            8 Any-Power attack against Target Battlesite.
     * LOCKJAW (DS) <MN> {U}
        Choose one Inhumans Special from Draw Pile and place in hand. Cannot be
            a duplicate. Reshuffle Draw Pile.
     * MEDUSA (AV) <MN> {VR} [OPD]
        Target Character may not attack for remainder of battle.
     * TRITON (LE) <MN> {U}
        Target Character may not use Tactic cards for the remainder of battle.
     ____________________________________________________________________

    JUGGERNAUT
     * FOXFIRE (JC) <MN> {U}
        Acts as a level 5 Energy attack. Juggernaut may play 1 additional
            Special card.
     ____________________________________________________________________

    KINGPIN
     * THE ROSE (JC) <MN> {U}
        Acts as a level 5 Fighting attack. Kingpin may play 1 additional
            Special card.
     ____________________________________________________________________

  * THE KREE  <MN> {R}    Energy : 6  Fighting : 5  Strength : 4  Intellect : 7
     * COLONEL YON-ROGG (GF) <MN> {VR} [OPD]
        Move all Hits from Current Battle into the Permanent Records of all
            Characters. Affects Venture total.
     * INTERSTELLAR EMPIRE (AR) <MN> {U}
        Acts as a level 7 Fighting attack.
     * PRIME MINISTER ZAREK (LP) <MN> {U}
        Play in the current battle. Negates the effect of all Event cards in
            the next battle. Both players may still redraw for played Event
            cards
     * RONAN THE ACCUSER (EL) <MN> {VR} [OPD]
        Acts as a level 7 Strength attack. If successful, Target Character may
            not use cards with a Strength icon for remainder of battle.
     * SENTRY (DT) <MN> {VR} [OPD]
        Kree may not be attacked by a Power card with the same value as any
            Power cards on Kree's Permanent Record for remainder of game.
     * SUPREME INTELLIGENCE (IF) <MN> {U}
        Play when opponent concedes battle. Kree's team may discard any number
            of cards to top of Draw Pile.
     ____________________________________________________________________

  * THE MARAUDERS <MN>{R} Energy : 7  Fighting : 7  Strength : 3  Intellect : 2
     * ARC LIGHT (LM) <MN> {U}
        Acts as a level 7 Any-Power attack. +3 when used to attack a
            Battlesite. Bonus counts toward damage.
     * BLOCKBUSTER (AR) <MN> {U}
        Acts as a level 7 Strength attack.
     * HARPOON (EG) <MN> {VR} [OPD]
        Acts as a level 5 Energy attack. If successful, opponent must discard
            all Special cards from hand.
     * MALICE (BQ) <MN> {VR} [OPD]
        Play during battle. Marauders may exchange this card for any 1 Special
            card in Dead Pile not playable by Marauders and play it
            immediately.
     * SCALPHUNTER (LK) <MN> {U}
        Marauders may attack the Reserve Character for the remainder of battle.
            Reserve may defend.
     * VERTIGO (LN) <MN> {U}
        Any attack made on Marauders or teammate may be made on Front Line
            Character of Marauders' choice for remainder of battle. Character
            may defend.
     ____________________________________________________________________

  * THE MORLOCKS <MN>{VR} Energy : 6  Fighting : 3  Strength : 8  Intellect : 2
     * CALIBAN (LJ) <MN> {VR}
        Choose one Activator card from Draw Pile and place in hand. Cannot be a
            duplicate. Reshuffle Draw Pile.
     * CALLISTO (BA) <MN> {U}
        Acts as a level 3 Strength attack. Can only be defended by a card with
            an Energy icon.
     * ERG (AN) <MN> {U}
        Acts as a level 6 Energy attack. May be used against Character in
            Reserve, who may defend.
     * MASQUE (DQ) <MN> {VR} [OPD]
        Target Character's hits to K.O. number is decreased by 5 points for
            remainder of game.
     * SUNDER (AA) <MN> {C}
        Acts as a level 5 Any-Power attack. May make 1 additional attack.
     * TAR BABY (EX) <MN> {U}
        Target Character may not use cards with a Strength icon for remainder
            of battle.
     ____________________________________________________________________

  * NEW WARRIORS <MN> {R} Energy : 6  Fighting : 6  Strength : 5  Intellect : 5
       ~ Draw 2 Cards from Draw Pile when KO'd. Keep Duplicates. ~
     * FIRESTAR (LQ) <MN> {VR} [OPD]
        Acts as a level 4 Energy attack. If successful, may make 1 additional
            Energy attack against same Character. Additional attack may not
            be defended.
     * JUSTICE (AG) <MN> {U}
        Avoid 1 attack
     * KYMAERA (AA) <MN> {C}
        Acts a level 4 Fighting attack. May make 1 additional attack.
     * NIGHT THRASHER (HF) <MN> {C}
        Acts as a level 4 Intellect or Strength attack.
     * NOVA (LA) <MN> {VR} [OPD]
        Target Battlesite must discard 1 Placed card chosen at random.
     * SPEEDBALL (LC) <MN> {U}
        Acts as a level 4 Strength attack against Target Character, or a level
            8 Any-Power attack against Target Battlesite.
     ____________________________________________________________________

    NICK FURY
     * DUM DUM DUGAN (LO) <MN> {U}
        Avoid 1 attack with an Energy icon. Nick Fury may draw 1 card from the
            top of the Draw Pile. Discard duplicates.
     ____________________________________________________________________

  * ONSLAUGHT  <MN> {R}   Energy : 8  Fighting : 2  Strength : 6  Intellect : 7
     ____________________________________________________________________

  * POST  <MN> {R}        Energy : 1  Fighting : 6  Strength : 4  Intellect : 6
       ~ May not be attacked by any card from a Location. ~
     ____________________________________________________________________

  * THE REAVERS  <MN> {R} Energy : 5  Fighting : 7  Strength : 6  Intellect : 3
     * BONE BREAKER (AR) <MN> {U}
        Acts as a level 7 Energy attack.
     * CYBORGS (AA) <MN> {C}
        Acts as a level 4 Fighting attack. May make 1 additional attack.
     * DEATHSTRIKE (GL) <MN> {VR} [OPD]
        Sort through opponent's Draw Pile. Choose any 1 card and remove it from
            game. Reshuffle Draw Pile.
     * DONALD PIERCE (AO) <MN> {U}
        Negates the effect of any 1 Special card played by opponent.
     * PRETTY BOY (BJ) <MN> {VR} [OPD]
        Reavers may not be attacked for remainder of battle.
     * SKULL BUSTER (BA) <MN> {VR} [OPD]
        Acts as a level 2 Energy, Strength, or Fighting attack. Can only be
            defended by a defensive Special card.
     ____________________________________________________________________

    RED SKULL
     * CROSSBONES (JC) <MN> {U}
        Acts as a level 5 Strength attack. Red Skull may play 1 additional
            Special card.
     ____________________________________________________________________

  * THE SERPENT  <MN> {R} Energy : 3  Fighting : 6  Strength : 6  Intellect : 3
       SOCIETY  ~ May play Tactic cards from Reserve. ~
     * ANACONDA (JF) <MN> {VR} [OPD]
        All Any-Power cards on Target Character's Permanent Record become
            Strength cards for remainder of game.
     * ASP (BM) <MN> {VR} [OPD]
        Acts as a level 7 Strength attack. If successful, Target Character may
            not attack for remainder of battle.
     * COBRA (AO) <MN> {U}
        Negates the effect of any 1 Special card played by opponment.
     * DEATH ADDER (EJ) <MN> {U}
        Acts as a level 2 Strength attack. If successful, acts as a level 8
            Energy Power card.
     * DIAMOND BACK (AA) <MN> {C}
        Acts as a level 5 Any-Power attack. May make 1 additional attack.
     * SIDEWINDER (AG)=>(AD) <MN> {U}
        Teammate may avoid 1 attack.
     ____________________________________________________________________

    SHADOWCAT
     * DOUG RAMSEY (BZ) <MN> {VR} [OPD]
        Opponent must reveal hand and play open handed for remainder of battle.
     ____________________________________________________________________

  * THE SHI'AR  <MN> {R}  Energy : 5  Fighting : 4  Strength : 3  Intellect : 8
     * DEATHBIRD (AA) <MN> {C}
        Acts as a level 5 Any-Power attack. May make 1 additional attack.
     * D'KEN (AF) <MN> {U}
        Add 3 to Shi'ar Venture total, or opponent -3 to Venture total for this
            battle.
     * GLADIATOR (CC) <MN> {VR} [OPD]
        Acts as a level 8 Strength Power card. May be used to attack or defend.
            May not be combined with Universe cards.
     * LILLANDRA (AH) <MN> <SD> {U}
        No cards with an Intellect icon may be played against The Shi'ar for
            remainder of battle.
     * LILLANDRA (AH) <MN> {U} (ERROR: apostrophe misplaced in text's Shi'ar)
        No cards with an Intellect icon may be played against The Sh'iar for
            remainder of battle.
     * M'KRANN CRYSTAL (AJ) <MN> {VR} [OPD]
        Shi'ar may look at top 6 cards in opponent's Draw Pile.
     * WARSTAR (JF) <MN> {VR} [OPD]
        All Any-Power cards on Target Character's Permanent Record become
            Fighting cards for remainder of game.
     ____________________________________________________________________

    SILVER SURFER
     * SHALLA BAL (AL) <MN> {U}
        Remove 1 hit from Silver Surfer's Permanent Record.
     ____________________________________________________________________

  * THE         <MN> {R}  Energy : 3  Fighting : 7  Strength : 4  Intellect : 5
    STARJAMMERS   ~ May have 2 Power cards placed. May not be duplicates. ~
     * BINARY (HN) <MN> {VR} [OPD]
        Acts as a level 11 Any-Power attack. Does not count toward Spectrum KO.
     * CH'OD (AE) <MN> {U}
        Acts as a level 4 Strength attack. Teammate may combine with 1 Energy
            card for a single attack.
     * CORSAIR (AE) <MN> {U}
        Acts as a level 4 Energy attack. May combine with 1 Intellect card for
            a single attack.
     * HEPZIBAH (AD) <MN> {C}
        Starjammers may avoid any numerical attack.
     * KEEYAH (HQ) <MN> {U} [OPD]
        Draw 3 cards. Discard duplicates.
     * RAZA (CH) <MN> {VR} [OPD]
        Target Character must discard all Placed cards and may not attack for
            remainder of battle.
     ____________________________________________________________________

    THING
     * AUNT PETUNIA (FA) <MN> {U}
        Thing may not attack or be attacked for remainder of battle.
     ____________________________________________________________________

    WAR MACHINE
     * PEPPER POTTS (JM) <MN> {VR} [OPD]
        War Machine may move 1 Mission Card from the Defeated Missions Pile to
            the Reserve Missions Pile.
     ____________________________________________________________________

    WHITE QUEEN
     * THE HELLIONS (LA) <MN> {VR} [OPD]
        Target Battlesite must discard 1 Placed card chosen at random.
     ____________________________________________________________________

  * X-BABIES  <MN> {R}    Energy : 5  Fighting : 5  Strength : 4  Intellect : 1
       ~ May not be Spectrum or Cumulative KO'd with Power cards ~
     * LI'L COLOSSUS (HO) <MN> {U}
        Acts as a level 6 Strength attack. If successful opponent -4 to Venture
            total.
     * LI'L CYCLOPS (LH) <MN> {VR} [OPD]
        Play during battle. Next battle X-Babies may Venture up to 4 Mission
            cards with no penalty. May not Venture more than 4 Mission cards.
     * LI'L DAZZLER (AG) <MN> {U}
        Avoid 1 attack.
     * LI'L LONGSHOT (AO) <MN> {U}
        Negates the effect of any 1 Special card played by opponent.
     * LI'L ROGUE (LD) <MN> {VR} [OPD]
        Opponent may not attack or defend with cards from Battlesite for
            remainder of battle.
     * LI'L WOLVIE (LC) <MN> {U}
        Acts as a level 4 Fighting attack against Target Character, or level 8
            Any-Power attack against Target Battlesite.
_______________________________________________________________________________

L O C A T I O N   C A R D S

  * ASTEROID "M"  <MN> {U}
     MAGNETO, QUICKSILVER, SCARLET WITCH, MYSTIQUE, BLOB, ROGUE
       ~ For every Value of 2 or less on Character's Power Grid, that Character
             may not be Spectrum KO'd by that Power Type. ~

  * AVALON  <MN> {VR}
     MAGNETO, BISHOP, COLOSSUS, PROFESSOR X, CABLE, ACOLYTES
       ~ During the Discard Phase, Opponent may remove 1 Hit from any
             Character. ~

  * AVENGERS MANSION  <MN> {U}
     CAPTAIN AMERICA, HENRY PYM, HULK, BLACK WIDOW, THOR, VISION
       ~ Avengers Mansion Team may use Tactic Doubleshot cards, with normal 
             contribution, to avoid any attack. ~

  * BLUE AREA OF THE MOON  <MN> {U}
     INHUMANS, KREE, SHI'AR, JEAN GREY, QUICKSILVER, CRYSTAL
       ~ Blue Area Team's Energy Power Cards are -2 to Blue Area Team's Venture
             Total when they Hit. ~

  * THE CONCRETE JUNGLE  <MN> {U}
     DAREDEVIL, NEW WARRIORS, PUNISHER, KINGPIN, SERPENT SOCIETY, SILVER SABLE
       ~ The Concrete Jungle Team's Universe: Training cards are an additional
             +1 to attack, +2 to defense. ~

  * THE DAILY BUGLE  <MN> {R}
     BLACK CAT, SCARLET SPIDER, SPIDER-MAN, VENOM, GREEN GOBLIN, SCORPION
       ~ Daily Bugle Team may not play any MultiPower Power cards. ~

  * THE DANGER ROOM  <MN> {U}
     BISHOP, GAMBIT, ROGUE, BEAST, ICEMAN, ANGEL
       ~ During Discard phase, replace each unusable Power card with 1 card
             from Draw Pile. Discard Duplicate & Unusable cards. ~

  * DEPARTMENT H  <MN> {U}
     WOLVERINE, SABRETOOTH, DEADPOOL, ALPHA FLIGHT, OMEGA RED, MAVERICK
       ~ Department H Team's Universe: Teamwork card bonuses are an additional
             +1. ~

  * FALL'S EDGE COMPOUND  <MN> {R}
     FORGE, MYSTIQUE, SABRETOOTH, STRONG GUY, HAVOK, POLARIS
       ~ All of Opponent's Universe: Teamwork Card attacks are -1 ~

  * FOUR FREEDOMS PLAZA  <MN> {C}
     HUMAN TORCH, INVISIBLE WOMAN, MR. FANTASTIC, NAMOR, SHE-HULK, THING
       ~ For each Value of 4 or less on Character's Power Grid, Character's
             Power cards are +1 to defense, & any attack made on FF Plaza
             character may be moved to any other character. ~

  * THE HELLICARRIER  <MN> {U}
     BLACK WIDOW, DOC SAMSON, NICK FURY, RED SKULL, CAPTAIN AMERICA, HYDRA
       ~ Helicarrier Team's Energy Power Cards are +1 to defense, +3 to defense
             against any attack from a Battlesite. ~

  * HELL'S KITCHEN  <MN> {C}
     DAREDEVIL, ENFORCERS, KINGPIN, THE HAND, ELEKTRA, GHOST RIDER
       ~ Before every Discard Phase. Hell's Kitchen Team may switch the Reserve
             Character with any Front line Character. ~

  * LATVERIA  <MN> {U}
     DOCTOR DOOM, SILVER SURFER, MR. FANTASTIC, INVISIBLE WOMAN, HUMAN TORCH,
         THING
       ~ Latveria Team's Reserve Character may enter battle immediately upon KO
             of Front Line Character. ~

  * MADRIPOOR  <MN> {U}
     WOLVERINE, PSYLOCKE, ELEKTRA, OMEGA RED, MANDARIN, THE HAND
       ~ All of Opponent's Universe: Teamwork Card Bonuses are +0. ~

  * MARVEL MANHATTEN  <MN> <SD> {C}
     ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES.
       ~ During the Discard Phase, Marvel Manhatten Team may discard 1 Placed
             card. ~

  * MARVEL UNIVERSE  <MN> <SD> {C}
     ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES.
       ~ Opponent's Team is -1 to Venture Total per Battle. ~

  * MOJOWORLD  <MN> {C}
     LONGSHOT, MOJO, PSYLOCKE, X-BABIES, DAZZLER, SHATTERSTAR
       ~ During Discard Phase, Mojoworld Team may remove 1 Special Card Hit
             from any Character. ~

  * MORLOCK TUNNELS  <MN> {R}
     MR. SINISTER, STORM, SABRETOOTH, THE MARAUDERS, MORLOCKS, DARK BEAST
       ~ Morlock Tunnels Team may not use Universe: Training cards. ~

  * MUIR ISLAND  <MN> {C}
     COLOSSUS, NIGHTCRAWLER, SHADOWCAT, PROFESSOR X, BANSHEE, CAPTAIN BRITAIN
       ~ During Discard Phase, Muir Island Team may remove 1 Power Card Hit,
             level 1-2, from any Character. ~

  * ONSLAUGHT'S CITADEL  <MN> {R}
     SENTINELS, POST, HOLOCAUST, ONSLAUGHT, DARK BEAST, X-MAN
       ~ Onslaught's Citadel Team may only draw 7 cards during the Draw
             phase. ~

  * THE OUTBACK  <MN> {U}
     REAVERS, WOLVERINE, JUBILEE, SENTINELS, LONGSHOT, DAZZLER
       ~ The Outback Team's Intellect Power Cards are an additional +2 to
             Venture Total when they Hit. ~

  * OUTER SPACE  <MN> {R}
     BROOD, SILVER SURFER, SUPER SKRULL, ADAM WARLOCK, SHI'AR, STARJAMMERS
       ~ Outer Space team may not Place any Universe cards. ~

  * RAVENCROFT  <MN> {U}
     RHINO, DR. OCTOPUS, HOBGOBLIN, CARNAGE, MYSTERIO, GREEN GOBLIN
       ~ Opponent's MultiPower Power cards do not count for Spectrum KO against
             Ravencroft Team. ~

  * SANCTUM SANCTORUM  <MN> {R}
     DR. STRANGE, ADAM WARLOCK, SILVER SURFER, GHOST RIDER, MEPHISTO, BARON
         MORDO         
       ~ Sanctum Sanctorum Team may not have a Battlesite. ~

  * THE SAVAGE LAND  <MN> {R}
     NICK FURY, MAGNETO, ROGUE, WOLVERINE, SAURON, KA-ZAR
       ~ Opponent may make 1 attack after Savage Land Team has conceded the
             battle. Savage Land Team may defend. ~

  * "SHIP"  <MN> {U}
     APOCALYPSE, CYCLOPS, JEAN GREY, ANGEL, BEAST, ICEMAN
       ~ "Ship" Team Hits to KO is 25 points, unless otherwise altered. ~

  * STARK ENTERPRISES  <MN> {U}
     HAWKEYE, IRON MAN, SCARLET WITCH, SPIDER-WOMAN, WAR MACHINE, CAPTAIN
         AMERICA
       ~ For every Value of 3 or less on Character's Power Grid, that Character
             may not be Cumulative KO'd by that Power Type. ~

  * THE VAULT  <MN> {U}
     JUGGERNAUT, SERPENT SOCIETY, RHINO, VENOM, THE MARAUDERS, HOBGOBLIN
       ~ The Vault's Team may keep duplicate Level 2 Power Cards of different
             Power Types. ~

  * WUNDAGORE MOUNTAIN  <MN> {U}
     DOCTOR DOOM, OMEGA RED, QUICKSILVER, SCARLET WITCH, NIGHTCRAWLER, COLOSSUS
       ~ Wundagore Mountain Team may not Venture more than 2 Mission Cards per
             battle. ~

  * X-MANSION  <MN> {U}
     WHITE QUEEN, CYCLOPS, PROFESSOR X, JEAN GREY, CABLE, DOMINO
       ~ X-Mansion Team may combine Strength Power Cards level 1-4 with any
             Doubleshot card. Does not affect Power Grids. ~
_______________________________________________________________________________

P O W E R   C A R D S

 MULTIPOWER  <MN>
   * 1M  {C}  Man-Thing
   * 2M  {C}  Howard the Duck
   * 3M  {U}  ROM
   * 4M  {R}  Mimic

 ENERGY  <MN>
   * 1E  {C}  Vulture
   * 2E  {C}  Puma
   * 3E  {C}  Pyro
   * 4E  {C}  Ghost Rider
   * 5E  {C}  Psylocke
   * 6E  {U}  Iceman
   * 7E  {U}  Sunfire
   * 8E  {R}  Dark Phoenix

 FIGHTING  <MN>
   * 1F  {C}  Wasp
   * 2F  {C}  Absorbing Man
   * 3F  {C}  Storm
   * 4F  {C}  Ka-Zar
   * 5F  {C}  Iron Fist
   * 6F  {U}  Black Panther
   * 7F  {U}  Bullseye
   * 8F  {R}  Weapon X

 STRENGTH  <MN>
   * 1S  {C}  Mole Man
   * 2S  {C}  Rogue
   * 3S  {C}  Falcon
   * 4S  {C}  Moon Knight
   * 5S  {C}  Spider-Man
   * 6S  {U}  Thunderbird
   * 7S  {U}  Hercules
   * 8S  {R}  Hulk

 INTELLECT  <MN>
   * 1I  {C}  Drax the Destroyer
   * 2I  {C}  Abomination
   * 3I  {C}  Puppet Master
   * 4I  {C}  Captain Mar-Vell
   * 5I  {C}  Loki
   * 6I  {U}  Iron Man
   * 7I  {U}  Beast
   * 8I  {R}  Dracula
_______________________________________________________________________________

U N I V E R S E   C A R D S

TEAMWORK

 ENERGY
   * 6E  FI +1+2  <MN> {C}  Firestar, Nova, Namorita
   * 6E  SI +1+2  <MN> {C}  Black Bolt, Gorgon, Medusa
   * 7E  SI +2+2  <MN> {C}  Li'l Dazzler, Li'l Colossus, Li'l Cyclops

 FIGHTING
   * 6F  EI +1+2  <MN> {C}  Serpent Society
   * 7F  EI +2+2  <MN> {C}  The Hand
   * 7F  SI +2+2  <MN> {C}  Starjammers

 STRENGTH
   * 6S  EI +1+2  <MN> {C}  Doppelganger, Shriek, Demogoblin
   * 6S  FI +1+2  <MN> {C}  Blockbuster, Harpoon, Mr. Sinister
   * 7S  EI +2+2  <MN> {C}  Sunder, Erg, Masque
   * 8S  FI +2+3  <MN> {C}  Juggernaut, Deadpool, Black Tom

 INTELLECT
   * 6I  EF +1+2  <MN> {C}  Adam Warlock, Gamorra, Pip
   * 6I  FS +1+2  <MN> {C}  Guardian, Puck, Sasquatch
   * 7I  EF +2+2  <MN> {C}  Sebastian Shaw, Trevor Fitzroy, Selene
   * 7I  ES +2+2  <MN> {C}  Supreme Intelligence, Ronan, Kree
   * 8I  EF +2+3  <MN> {C}  Lilandra, Gladiator, Deathbird
   * 8I  ES +2+3  <MN> {C}  Docotor Doom, Namor, Magneto

ALLY

 ENERGY
   * 5E 3E  <MN> {R}   Franklin Richards (Mr. Fantastic)
   * 6E 1E  <MN> {C}   Lockheed (Shadowcat)
   * 7E 2E  <MN> {C}   Toro (Human Torch)

 FIGHTING
   * 5F 3F  <MN> {R}   Wong (Dr. Strange)
   * 7F 2F  <MN> {C}   Yukio (Wolverine)

 STRENGTH
   * 5S 3S  <MN> {R}   Stick (Elektra)
   * 7S 2S  <MN> {C}   Wyatt Wingfoot (She-Hulk)

 INTELLECT
   * 5I 3I  <MN> {R}   J. Jonah Jameson (Spider-Man)
   * 6I 1I  <MN> {C}   Franklin "Foggy" Nelson (Daredevil)
   * 7I 2I  <MN> {C}   Valerie Cooper (Forge)
_______________________________________________________________________________

T A C T I C   C A R D S

DOUBLE SHOT

 ENERGY 
   * 6E 4E  6F E  <MN> {C}  Human Torch & Spider-Man
   * 6E 4E  6F S  <MN> {C}  Mojo & Longshot
   * 6E 4E  6S E  <MN> {C}  Dr. Strange & Silver Surfer
   * 6E 4E  6I F  <MN> {C}  Spider-Woman & Iron Man
   * 6E 4E  6I S  <MN> {C}  Mr. Fantastic & Invisible Woman

 FIGHTING
   * 6F 4F  6E F  <MN> {C}  Bishop & Gambit
   * 6F 4F  6E I  <MN> {C}  Rhino & Electro
   * 6F 4F  6S E  <MN> {C}  Spider-Man & Venom
   * 6F 4F  6S F  <MN> {C}  Gambit & Rogue
   * 6F 4F  6I E  <MN> {C}  Nightcrawler & Mystique

 STRENGTH
   * 6S 4S  6E F  <MN> {C}  Vision & Scarlet Witch
   * 6S 4S  6E I  <MN> {C}  Shadowcat & Colossus
   * 6S 4S  6F E  <MN> {C}  Psylocke & Rogue
   * 6S 4S  6F I  <MN> {C}  Spider-Man & Silver Sable
   * 6S 4S  6I E  <MN> {C}  Namor & Invisible Woman

 INTELLECT
   * 6I 4I  6E F  <MN> {C}  Beast & Iceman
   * 6I 4I  6E S  <MN> {C}  Iron Man & Thor
   * 6I 4I  6F E  <MN> {C}  Captain America & Black Widow
   * 6I 4I  6S F  <MN> {C}  Daredevil & Spider-Man
   * 6I 4I  6S I  <MN> {C}  Hulk & She-Hulk
_______________________________________________________________________________

M I S S I O N   C A R D S   A N D   E V E N T   C A R D S

    AGE OF APOCALYPSE
    Event:  <MN>
     * TIMEWARPER!  {R}                        Legion
        For remainder of battle, each Player may either take his turn or Place
            1 card.
     ____________________________________________________________________

    ANNIHILATION AFFAIR
    Event:  <MN>
     * DEEP COVER OPERATIVE  {R}               Sharon Carter
        After Placing, reveal any 1 card in your hand that contains an
            Intellect icon to your opponent.
     ____________________________________________________________________

    ASSAULT ON ONSLAUGHT
    Event:  <MN>
     * FUEL FOR THE MACHINE  {R}               X-Man
        Sort through Draw Pile card by card. Put the first card with more than
            one icon in your hand. May be a duplicate. Reshuffle Draw Pile.
     ____________________________________________________________________

  * THE COMING OF GALACTUS  <MN> <SD>
     * 1  {C}  Watcher Warns the Earth         Uatu
     * 2  {C}  The Heroes Charge into Battle!  Thing & Human Torch
     * 3  {C}  Are Their Efforts for Naught?   Human Torch
     * 4  {C}  The Heroes Rally!               Invisible Girl
     * 5  {C}  Galactus Sends in His Minions!  Mr. Fantastic
     * 6  {C}  The Herald of Galactus!         Silver Surfer
     * 7  {C}  The Devourer of Worlds!         Galactus
  * Events:  <MN>
     * COORDINATED EFFORT  {U}                 Invisible Girl
        All Tactic cards with an Intellect icon are +1 this battle.
     * DESPERATE GAMBLE  {R}                   Mr. Fantastic
        Players must Venture two Mission cards this battle. Event is ignored
            if both players cannot Venture two Mission cards.
     * EVERYONE HAS A PART TO PLAY  {U}        Human Torch
        Activator cards may be exchanged for any Special card beneath a
            Battlesite for remainder of battle.
     * GALACTIC BUSY WORK  {U}                 Punisher & Mr. Fantastic
        All attacks made with a Strength icon must be made against the same
            Front Line character this battle, until Character is KO'd.
     * HERALD BETRAYS GALACTUS  {R}            Silver Surfer
        No Universe: Ally cards may be played this battle.
     * HEROIC EFFORT  {U}                      Thing
        Player with more Hits in the Permanent Record of his Front Line
            characters goes first this battle.
     ____________________________________________________________________

    THE CROSSING
    Event:  <MN>
     * REBIRTH!  {R}                           Wasp
        For each Character KO'd this battle, that Character's Team is +3 to
            Venture Total.
     ____________________________________________________________________

    DARK PHOENIX SAGA
    Event:  <MN>
     * MARSHALING FORCES  {R}                  Storm
        All attacks from each Teamwork card must be made against the same Front
            Line character this battle, until character is KO'd.
     ____________________________________________________________________

    FATAL ATTRACTIONS
    Event:  <MN>
     * MISGUIDED EFFORTS  {R}                  Rusty Collins
        All Tactic cards with an Energy icon are +1 this battle.
     ____________________________________________________________________

    INFESTATION INCIDENT
    Event:  <MN>
     * PROTECT THE QUEEN!  {R}                 Brood Queen Conover
        All Power Cards are +1 when used for defense this battle.
     ____________________________________________________________________

    INFINITY GAUNTLET
    Event:  <MN>
     * WITNESS TO THE HORRORS!  {R}            Starfox 
        Each player may not concede until they have taken 1 Turn.
     ____________________________________________________________________

    MAXIMUM CARNAGE
    Event:  <MN>
     * SHORT-CIRCUITED!  {R}                   Deathlok 
        All Tactic cards with a Fighting icon are +1 this battle.
     ____________________________________________________________________

  * SECRET WARS  <MN> <SD>
     * 1  {C}  From Humble Beginnings.         Molecule Man
     * 2  {C}  Heroes Assemble!                Avengers
     * 3  {C}  The Start of Something Big!     Spider-Man
     * 4  {C}  Alliances and Enemies!          Wasp & Magneto
     * 5  {C}  Evil Revealed!                  Doctor Doom
     * 6  {C}  Would-Be Rulers.                Klaw & Dr. Doom
     * 7  {C}  Power Unleashed!                Beyonder & Dr. Doom
  * Events:  <MN>
     * AMBUSHED!  {U}                          Wrecker
        Choose one of opponent's Front Line characters. All attacks on chosen
            character are at +1 for remainder of battle.
     * AT LAST, CONTROL!  {R}                  Ben Grimm
        Do not discard any duplicate Special cards this battle.
     * CAUGHT UNAWARE!  {U}                    Captain Marvel
        No cards may be Placed this battle.
     * CHARMED  {R}                            Enchantress
        Choose one Front Line character. Chosen character may not attack
            opponent's chosen character. Event is ignored if either player has
            only 1 Front Line character.
     * EMPATHIC HEALING  {U}                   Colossus
        Exchange all Hits in the Permanent Record of one character with all
            Hits in the Permanent Record of any Front Line teammate.
     * KEEPS GOING & GOING  {U}                Ultron
        MultiPower Power cards do not count in the Venture total for this
            battle.
     ____________________________________________________________________

    SEPARATION ANXIETY
    Event:  <MN>
     * PARTING SUCH SWEET SORROW  {R}       Carnage
        Choose 1 Front Line Character. Chosen Character must discard all Placed
            cards and cannot Place any cards this battle.
     ____________________________________________________________________

    SINS OF THE FUTURE
    Event:  <MN>
     * PATH OF DESTRUCTION!  {R}               Colossus
        After Placing, reveal any 1 card in your hand that contains a Strength
            icon to your opponent.
_______________________________________________________________________________

O T H E R   M O N U M E N T A L   O P   C O L L E C T I B L E   I T E M S

    RULES OF PLAY INSTRUCTION BOOKLET
     * MONUMENTAL OVERPOWER Spider-Man cover  <MN> <SD>
      ____________________________________________________________________

    STARTER DECK contains 65 collectable cards & updated Rules of Play booklet
     * MONUMENTAL MARVEL OVERPOWER Random Teams/Heroes  <MN>
     ____________________________________________________________________

    STARTER DISPLAY BOX
     * MONUMENTAL Marvel Expansion ( 12 Starter Decks )  <MN>
     ____________________________________________________________________

    BOOSTER DISPLAY BOX
     * MONUMENTAL Marvel Expansion ( 36 packs, 15 cards each )  <MN>
_______________________________________________________________________________

C H E C K L I S T   C O D E   K E Y

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)
=>     Actual => correction or official errata
~ ~    Inherent Ability text
<MN>   Monumental Marvel expansion
<SD>   Starter Deck exclusive insert
{C}    Common rarity level
{U}    Uncommon rarity level
{R}    Rare rarity level
{VR}   Very Rare rarity level
[OPD]  One Per Deck designation

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